#DCBF3D

Closest named color: Mustard Yellow (#D2BD0A). oklch(80.7% 0.146 96.1), rgb(220, 191, 61).

Aa

Black text reads best on this color (11.56:1).

About this color

#DCBF3D is a light, vivid yellow. In OKLCH its lightness is 81%, its chroma 0.146 and its hue 96°. Its hue sits on the warm side of the wheel. The nearest named color is Mustard Yellow (#D2BD0A), ΔE 0.027 away. Black text reads best on it, at 11.56:1.

Hue familyYellows
Lightnesslight (81%)
Chromavivid (0.146)
Temperaturewarm
Nearest nameMustard Yellow (#D2BD0A)
Black text11.56:1
White text1.81:1

Values

HEX#DCBF3D
RGBrgb(220, 191, 61)
HSLhsl(49, 69%, 55%)
OKLCHoklch(80.7% 0.146 96.1)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DCBF3D 1.81:1 Fails Lc -37.8 Non-text elements, placeholder text
Black text on #DCBF3D 11.56:1 AAA Lc 70.1 Content text, not long reading
#DCBF3D text on white 1.81:1 Fails Lc 33.7 Non-text elements, placeholder text
#DCBF3D text on black 11.56:1 AAA Lc -68.9 Content text, not long reading

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 300.

  1. Step 50

    50

    #F9F6E7

    oklch(97.1% 0.02 97.5)

  2. Step 100

    100

    #F2EACB

    oklch(93.5% 0.042 95.1)

  3. Step 200

    200

    #E9DA9C

    oklch(88.6% 0.081 96.2)

  4. Step 300

    300 (this color)

    #DCBF3D

    oklch(80.7% 0.146 96.1)

  5. Step 400

    400

    #BC9F00

    oklch(70.7% 0.145 95.9)

  6. Step 500

    500

    #A18800

    oklch(63.1% 0.13 96)

  7. Step 600

    600

    #877200

    oklch(55.5% 0.114 96.2)

  8. Step 700

    700

    #726000

    oklch(49.2% 0.101 96.3)

  9. Step 800

    800

    #5D4E00

    oklch(42.6% 0.088 96.3)

  10. Step 900

    900

    #4E4100

    oklch(37.8% 0.078 96.2)

  11. Step 950

    950

    #2E2600

    oklch(27% 0.056 97.1)

Export this scale for Tailwind in the Tailwind colors tool

#DCBF3D with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D2BB280.022
Deuteranopia (no green cones)#DAC4450.012
Tritanopia (no blue cones)#EDB0A50.134
Achromatopsia (no color)#C0C0C00.146

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DCBF3D

    #DCBF3D

    oklch(80.7% 0.146 96.1)

  • #AFBBFF

    #AFBBFF

    oklch(80.8% 0.097 276.3)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DCBF3D

    #DCBF3D

    oklch(80.7% 0.146 96.1)

  • #FFAB4C

    #FFAB4C

    oklch(80.7% 0.146 66.1)

  • #A8D162

    #A8D162

    oklch(80.8% 0.147 126.3)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DCBF3D

    #DCBF3D

    oklch(80.7% 0.146 96.1)

  • #87C7FF

    #87C7FF

    oklch(80.8% 0.103 245.9)

  • #D4ABFF

    #D4ABFF

    oklch(80.8% 0.123 306.2)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DCBF3D

    #DCBF3D

    oklch(80.7% 0.146 96.1)

  • #00D6FB

    #00D6FB

    oklch(80.7% 0.144 216.2)

  • #FB9AE4

    #FB9AE4

    oklch(80.8% 0.147 336.1)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DCBF3D

    #DCBF3D

    oklch(80.7% 0.146 96.1)

  • #00DDCE

    #00DDCE

    oklch(80.8% 0.142 186.2)

  • #AFBBFF

    #AFBBFF

    oklch(80.8% 0.097 276.3)

  • #FFA0B4

    #FFA0B4

    oklch(80.7% 0.115 6.3)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DCBF3D, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DCBF3D in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.