#D0BDAC

Closest named color: Silver (#C0C0C0). oklch(81% 0.032 64.2), rgb(208, 189, 172).

Aa

Black text reads best on this color (11.55:1).

About this color

#D0BDAC is a light, muted orange. In OKLCH its lightness is 81%, its chroma 0.032 and its hue 64°. Its hue sits on the warm side of the wheel. The nearest named color is Silver (#C0C0C0), ΔE 0.032 away. Black text reads best on it, at 11.55:1.

Hue familyOranges
Lightnesslight (81%)
Chromamuted (0.032)
Temperaturewarm
Nearest nameSilver (#C0C0C0)
Black text11.55:1
White text1.81:1

Values

HEX#D0BDAC
RGBrgb(208, 189, 172)
HSLhsl(28, 28%, 75%)
OKLCHoklch(81% 0.032 64.2)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #D0BDAC 1.81:1 Fails Lc -38.0 Non-text elements, placeholder text
Black text on #D0BDAC 11.55:1 AAA Lc 70.0 Content text, not long reading
#D0BDAC text on white 1.81:1 Fails Lc 33.9 Non-text elements, placeholder text
#D0BDAC text on black 11.55:1 AAA Lc -68.7 Content text, not long reading

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 300.

  1. Step 50

    50

    #F7F5F2

    oklch(97.1% 0.005 78.3)

  2. Step 100

    100

    #EEE9E4

    oklch(93.7% 0.009 67.7)

  3. Step 200

    200

    #E2D7CD

    oklch(88.5% 0.018 64.9)

  4. Step 300

    300 (this color)

    #D0BDAC

    oklch(81% 0.032 64.2)

  5. Step 400

    400

    #B89A80

    oklch(70.7% 0.051 62.8)

  6. Step 500

    500

    #A68160

    oklch(63.1% 0.065 62.9)

  7. Step 600

    600

    #916A46

    oklch(55.6% 0.071 63.2)

  8. Step 700

    700

    #7B5937

    oklch(49.2% 0.066 65.2)

  9. Step 800

    800

    #64492E

    oklch(42.8% 0.055 65.5)

  10. Step 900

    900

    #523D29

    oklch(37.8% 0.043 64.5)

  11. Step 950

    950

    #302418

    oklch(27.1% 0.028 66.2)

Export this scale for Tailwind in the Tailwind colors tool

#D0BDAC with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#C3BEAB0.019
Deuteranopia (no green cones)#C8C2AC0.017
Tritanopia (no blue cones)#D7B9B80.025
Achromatopsia (no color)#C0C0C00.032

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #D0BDAC

    #D0BDAC

    oklch(81% 0.032 64.2)

  • #B0C4D4

    #B0C4D4

    oklch(81% 0.031 242.1)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #D0BDAC

    #D0BDAC

    oklch(81% 0.032 64.2)

  • #D5BAB3

    #D5BAB3

    oklch(81% 0.033 34.9)

  • #C7C1AA

    #C7C1AA

    oklch(81% 0.032 95)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #D0BDAC

    #D0BDAC

    oklch(81% 0.032 64.2)

  • #AAC7CE

    #AAC7CE

    oklch(81% 0.033 213.9)

  • #BAC0D6

    #BAC0D6

    oklch(81% 0.032 273.6)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #D0BDAC

    #D0BDAC

    oklch(81% 0.032 64.2)

  • #ABC8C3

    #ABC8C3

    oklch(81% 0.032 184)

  • #C5BCD2

    #C5BCD2

    oklch(80.9% 0.032 304.2)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #D0BDAC

    #D0BDAC

    oklch(81% 0.032 64.2)

  • #B2C7B8

    #B2C7B8

    oklch(80.9% 0.031 154.6)

  • #B0C4D4

    #B0C4D4

    oklch(81% 0.031 242.1)

  • #CEBAC9

    #CEBAC9

    oklch(81% 0.03 334.5)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #D0BDAC, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #D0BDAC in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.