#CEEBFB

Closest named color: Diamond (#B9F2FF). oklch(92.4% 0.038 231.9), rgb(206, 235, 251).

Aa

Black text reads best on this color (16.90:1).

About this color

#CEEBFB is a very light, muted blue. In OKLCH its lightness is 92%, its chroma 0.038 and its hue 232°. Its hue sits on the cool side of the wheel. The nearest named color is Diamond (#B9F2FF), ΔE 0.028 away. Black text reads best on it, at 16.90:1.

Hue familyBlues
Lightnessvery light (92%)
Chromamuted (0.038)
Temperaturecool
Nearest nameDiamond (#B9F2FF)
Black text16.90:1
White text1.24:1

Values

HEX#CEEBFB
RGBrgb(206, 235, 251)
HSLhsl(201, 85%, 90%)
OKLCHoklch(92.4% 0.038 231.9)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #CEEBFB 1.24:1 Fails Lc -13.9 Not readable
Black text on #CEEBFB 16.90:1 AAA Lc 91.6 Preferred for body text
#CEEBFB text on white 1.24:1 Fails Lc 12.0 Not readable
#CEEBFB text on black 16.90:1 AAA Lc -92.0 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #F1F6F9

    oklch(97% 0.007 233.6)

  2. Step 100

    100 (this color)

    #CEEBFB

    oklch(92.4% 0.038 231.9)

  3. Step 200

    200

    #C8DDE8

    oklch(88.5% 0.027 230.4)

  4. Step 300

    300

    #A2C7DB

    oklch(80.9% 0.049 231.7)

  5. Step 400

    400

    #6DA9C9

    oklch(70.6% 0.078 232.7)

  6. Step 500

    500

    #4194BB

    oklch(63.2% 0.099 231.7)

  7. Step 600

    600

    #177DA7

    oklch(55.5% 0.107 232.3)

  8. Step 700

    700

    #016A8F

    oklch(49.2% 0.099 231.4)

  9. Step 800

    800

    #0C5674

    oklch(42.6% 0.082 232)

  10. Step 900

    900

    #16475E

    oklch(37.7% 0.065 232.7)

  11. Step 950

    950

    #0F2A37

    oklch(27.1% 0.041 231.9)

Export this scale for Tailwind in the Tailwind colors tool

#CEEBFB with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E3EAFC0.026
Deuteranopia (no green cones)#DDE4FB0.025
Tritanopia (no blue cones)#C2F0F00.027
Achromatopsia (no color)#E6E6E60.038

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #CEEBFB

    #CEEBFB

    oklch(92.4% 0.038 231.9)

  • #FBE0D0

    #FBE0D0

    oklch(92.5% 0.037 52.7)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #CEEBFB

    #CEEBFB

    oklch(92.4% 0.038 231.9)

  • #CAEEF1

    #CAEEF1

    oklch(92.4% 0.038 202.7)

  • #D9E7FF

    #D9E7FF

    oklch(92.5% 0.036 261.3)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #CEEBFB

    #CEEBFB

    oklch(92.4% 0.038 231.9)

  • #FEDDDB

    #FEDDDB

    oklch(92.4% 0.037 22)

  • #F3E4CA

    #F3E4CA

    oklch(92.4% 0.038 81.5)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #CEEBFB

    #CEEBFB

    oklch(92.4% 0.038 231.9)

  • #FBDCE8

    #FBDCE8

    oklch(92.3% 0.038 352.5)

  • #E6E9CD

    #E6E9CD

    oklch(92.4% 0.037 112.1)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #CEEBFB

    #CEEBFB

    oklch(92.4% 0.038 231.9)

  • #F2DEF5

    #F2DEF5

    oklch(92.3% 0.037 321.8)

  • #FBE0D0

    #FBE0D0

    oklch(92.5% 0.037 52.7)

  • #D8EDD6

    #D8EDD6

    oklch(92.4% 0.038 142.8)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #CEEBFB, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #CEEBFB in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.