#CDEBFC

Closest named color: Diamond (#B9F2FF). oklch(92.4% 0.039 232.7), rgb(205, 235, 252).

Aa

Black text reads best on this color (16.88:1).

About this color

#CDEBFC is a very light, muted blue. In OKLCH its lightness is 92%, its chroma 0.039 and its hue 233°. Its hue sits on the cool side of the wheel. The nearest named color is Diamond (#B9F2FF), ΔE 0.027 away. Black text reads best on it, at 16.88:1.

Hue familyBlues
Lightnessvery light (92%)
Chromamuted (0.039)
Temperaturecool
Nearest nameDiamond (#B9F2FF)
Black text16.88:1
White text1.24:1

Values

HEX#CDEBFC
RGBrgb(205, 235, 252)
HSLhsl(202, 89%, 90%)
OKLCHoklch(92.4% 0.039 232.7)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #CDEBFC 1.24:1 Fails Lc -14.0 Not readable
Black text on #CDEBFC 16.88:1 AAA Lc 91.5 Preferred for body text
#CDEBFC text on white 1.24:1 Fails Lc 12.1 Not readable
#CDEBFC text on black 16.88:1 AAA Lc -91.9 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #F1F6F9

    oklch(97% 0.007 233.6)

  2. Step 100

    100 (this color)

    #CDEBFC

    oklch(92.4% 0.039 232.7)

  3. Step 200

    200

    #C8DDE9

    oklch(88.6% 0.028 232.7)

  4. Step 300

    300

    #A1C7DC

    oklch(80.9% 0.05 232.4)

  5. Step 400

    400

    #6BAACB

    oklch(70.8% 0.081 232.4)

  6. Step 500

    500

    #3D94BD

    oklch(63.1% 0.103 232.2)

  7. Step 600

    600

    #0B7DAA

    oklch(55.5% 0.112 233.2)

  8. Step 700

    700

    #006990

    oklch(49% 0.101 232.9)

  9. Step 800

    800

    #045676

    oklch(42.6% 0.086 232.8)

  10. Step 900

    900

    #13475F

    oklch(37.6% 0.067 232.9)

  11. Step 950

    950

    #0E2A38

    oklch(27.1% 0.042 233.2)

Export this scale for Tailwind in the Tailwind colors tool

#CDEBFC with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E3EAFD0.028
Deuteranopia (no green cones)#DCE4FC0.025
Tritanopia (no blue cones)#C0F0F00.029
Achromatopsia (no color)#E6E6E60.039

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #CDEBFC

    #CDEBFC

    oklch(92.4% 0.039 232.7)

  • #FCDFCE

    #FCDFCE

    oklch(92.3% 0.039 52.4)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #CDEBFC

    #CDEBFC

    oklch(92.4% 0.039 232.7)

  • #C9EEF1

    #C9EEF1

    oklch(92.4% 0.039 202.5)

  • #D9E6FF

    #D9E6FF

    oklch(92.3% 0.037 263.6)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #CDEBFC

    #CDEBFC

    oklch(92.4% 0.039 232.7)

  • #FFDCDA

    #FFDCDA

    oklch(92.3% 0.039 21.8)

  • #F3E4C9

    #F3E4C9

    oklch(92.4% 0.039 82.3)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #CDEBFC

    #CDEBFC

    oklch(92.4% 0.039 232.7)

  • #FCDCE8

    #FCDCE8

    oklch(92.4% 0.039 353.2)

  • #E6E9CC

    #E6E9CC

    oklch(92.4% 0.038 111.9)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #CDEBFC

    #CDEBFC

    oklch(92.4% 0.039 232.7)

  • #F3DEF5

    #F3DEF5

    oklch(92.4% 0.038 323.2)

  • #FCDFCE

    #FCDFCE

    oklch(92.3% 0.039 52.4)

  • #D7EDD5

    #D7EDD5

    oklch(92.3% 0.04 142.9)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #CDEBFC, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #CDEBFC in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.