#CBECFF

Closest named color: Diamond (#B9F2FF). oklch(92.5% 0.043 233.2), rgb(203, 236, 255).

Aa

Black text reads best on this color (16.98:1).

About this color

#CBECFF is a very light, muted blue. In OKLCH its lightness is 93%, its chroma 0.043 and its hue 233°. Its hue sits on the cool side of the wheel. The nearest named color is Diamond (#B9F2FF), ΔE 0.025 away. Black text reads best on it, at 16.98:1.

Hue familyBlues
Lightnessvery light (93%)
Chromamuted (0.043)
Temperaturecool
Nearest nameDiamond (#B9F2FF)
Black text16.98:1
White text1.23:1

Values

HEX#CBECFF
RGBrgb(203, 236, 255)
HSLhsl(202, 100%, 90%)
OKLCHoklch(92.5% 0.043 233.2)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #CBECFF 1.23:1 Fails Lc -13.6 Not readable
Black text on #CBECFF 16.98:1 AAA Lc 91.9 Preferred for body text
#CBECFF text on white 1.23:1 Fails Lc 11.7 Not readable
#CBECFF text on black 16.98:1 AAA Lc -92.3 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #F1F6FA

    oklch(97.1% 0.008 241.7)

  2. Step 100

    100 (this color)

    #CBECFF

    oklch(92.5% 0.043 233.2)

  3. Step 200

    200

    #C6DDEB

    oklch(88.5% 0.031 234.5)

  4. Step 300

    300

    #9EC7DF

    oklch(80.8% 0.055 234)

  5. Step 400

    400

    #65AACF

    oklch(70.7% 0.088 233.4)

  6. Step 500

    500

    #3094C3

    oklch(63% 0.114 233.5)

  7. Step 600

    600

    #007DAB

    oklch(55.5% 0.115 233.2)

  8. Step 700

    700

    #006991

    oklch(49% 0.102 233.6)

  9. Step 800

    800

    #005677

    oklch(42.6% 0.088 233.1)

  10. Step 900

    900

    #084862

    oklch(37.8% 0.073 232.2)

  11. Step 950

    950

    #092A3A

    oklch(27% 0.048 233.8)

Export this scale for Tailwind in the Tailwind colors tool

#CBECFF with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E3EBFF0.030
Deuteranopia (no green cones)#DCE4FF0.028
Tritanopia (no blue cones)#BDF1F20.031
Achromatopsia (no color)#E7E7E70.043

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #CBECFF

    #CBECFF

    oklch(92.5% 0.043 233.2)

  • #FFDFCC

    #FFDFCC

    oklch(92.5% 0.044 52.6)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #CBECFF

    #CBECFF

    oklch(92.5% 0.043 233.2)

  • #C6EFF3

    #C6EFF3

    oklch(92.4% 0.043 203.7)

  • #DAE7FF

    #DAE7FF

    oklch(92.6% 0.036 262.8)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #CBECFF

    #CBECFF

    oklch(92.5% 0.043 233.2)

  • #FFDDDA

    #FFDDDA

    oklch(92.5% 0.038 23.8)

  • #F4E4C6

    #F4E4C6

    oklch(92.4% 0.043 83.2)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #CBECFF

    #CBECFF

    oklch(92.5% 0.043 233.2)

  • #FFDBE9

    #FFDBE9

    oklch(92.5% 0.044 352.6)

  • #E6EAC9

    #E6EAC9

    oklch(92.5% 0.044 112.9)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #CBECFF

    #CBECFF

    oklch(92.5% 0.043 233.2)

  • #F5DDF7

    #F5DDF7

    oklch(92.5% 0.043 323.6)

  • #FFDFCC

    #FFDFCC

    oklch(92.5% 0.044 52.6)

  • #D6EED4

    #D6EED4

    oklch(92.4% 0.043 143.1)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #CBECFF, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #CBECFF in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.