#CBC296

Closest named color: Ash Gray (#BFC8AD). oklch(81% 0.06 97.9), rgb(203, 194, 150).

Aa

Black text reads best on this color (11.69:1).

About this color

#CBC296 is a light, muted yellow. In OKLCH its lightness is 81%, its chroma 0.060 and its hue 98°. Its hue sits on the warm side of the wheel. The nearest named color is Ash Gray (#BFC8AD), ΔE 0.031 away. Black text reads best on it, at 11.69:1.

Hue familyYellows
Lightnesslight (81%)
Chromamuted (0.060)
Temperaturewarm
Nearest nameAsh Gray (#BFC8AD)
Black text11.69:1
White text1.79:1

Values

HEX#CBC296
RGBrgb(203, 194, 150)
HSLhsl(50, 34%, 69%)
OKLCHoklch(81% 0.06 97.9)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #CBC296 1.79:1 Fails Lc -37.3 Non-text elements, placeholder text
Black text on #CBC296 11.69:1 AAA Lc 70.6 Content text, not long reading
#CBC296 text on white 1.79:1 Fails Lc 33.3 Non-text elements, placeholder text
#CBC296 text on black 11.69:1 AAA Lc -69.4 Content text, not long reading

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 300.

  1. Step 50

    50

    #F7F6F0

    oklch(97.2% 0.008 98.9)

  2. Step 100

    100

    #EDEADD

    oklch(93.6% 0.018 96.1)

  3. Step 200

    200

    #DFDAC1

    oklch(88.6% 0.034 97.7)

  4. Step 300

    300 (this color)

    #CBC296

    oklch(81% 0.06 97.9)

  5. Step 400

    400

    #B0A158

    oklch(70.6% 0.096 98)

  6. Step 500

    500

    #9D891C

    oklch(63% 0.122 97.9)

  7. Step 600

    600

    #867300

    oklch(55.7% 0.115 97.6)

  8. Step 700

    700

    #706000

    oklch(49% 0.101 97.8)

  9. Step 800

    800

    #5C4F00

    oklch(42.8% 0.088 98.3)

  10. Step 900

    900

    #4D4100

    oklch(37.6% 0.078 97.3)

  11. Step 950

    950

    #2D2605

    oklch(26.9% 0.05 97.1)

Export this scale for Tailwind in the Tailwind colors tool

#CBC296 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#CBBF930.008
Deuteranopia (no green cones)#CEC3970.005
Tritanopia (no blue cones)#D3BCB60.053
Achromatopsia (no color)#C1C1C10.060

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #CBC296

    #CBC296

    oklch(81% 0.06 97.9)

  • #B7BEE8

    #B7BEE8

    oklch(81% 0.06 277.6)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #CBC296

    #CBC296

    oklch(81% 0.06 97.9)

  • #DBBA98

    #DBBA98

    oklch(80.9% 0.059 67.7)

  • #B6C9A0

    #B6C9A0

    oklch(81.1% 0.06 127.9)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #CBC296

    #CBC296

    oklch(81% 0.06 97.9)

  • #A3C5E6

    #A3C5E6

    oklch(81% 0.059 247.8)

  • #CCB7DF

    #CCB7DF

    oklch(81% 0.06 308.7)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #CBC296

    #CBC296

    oklch(81% 0.06 97.9)

  • #96CBDB

    #96CBDB

    oklch(81.1% 0.059 218.4)

  • #DBB3CF

    #DBB3CF

    oklch(81% 0.059 337.2)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #CBC296

    #CBC296

    oklch(81% 0.06 97.9)

  • #95CEC8

    #95CEC8

    oklch(81.1% 0.059 187.9)

  • #B7BEE8

    #B7BEE8

    oklch(81% 0.06 277.6)

  • #E4B2BA

    #E4B2BA

    oklch(81.1% 0.059 7.7)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #CBC296, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #CBC296 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.