#CAF5D0

Closest named color: Pale Aqua (#B8FFEB). oklch(93% 0.067 148.9), rgb(202, 245, 208).

Aa

Black text reads best on this color (17.48:1).

About this color

#CAF5D0 is a very light, muted green. In OKLCH its lightness is 93%, its chroma 0.067 and its hue 149°. Its hue sits between the warm and cool halves of the wheel. The nearest named color is Pale Aqua (#B8FFEB), ΔE 0.038 away. Black text reads best on it, at 17.48:1.

Hue familyGreens
Lightnessvery light (93%)
Chromamuted (0.067)
Temperaturein between
Nearest namePale Aqua (#B8FFEB)
Black text17.48:1
White text1.20:1

Values

HEX#CAF5D0
RGBrgb(202, 245, 208)
HSLhsl(128, 68%, 88%)
OKLCHoklch(93% 0.067 148.9)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #CAF5D0 1.20:1 Fails Lc -11.5 Not readable
Black text on #CAF5D0 17.48:1 AAA Lc 93.7 Preferred for body text
#CAF5D0 text on white 1.20:1 Fails Lc 9.8 Not readable
#CAF5D0 text on black 17.48:1 AAA Lc -94.3 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #F0F8F1

    oklch(97.1% 0.013 149.3)

  2. Step 100

    100 (this color)

    #CAF5D0

    oklch(93% 0.067 148.9)

  3. Step 200

    200

    #C4E2C8

    oklch(88.4% 0.047 149)

  4. Step 300

    300

    #9AD1A3

    oklch(81% 0.086 149.2)

  5. Step 400

    400

    #5CB870

    oklch(70.8% 0.137 149)

  6. Step 500

    500

    #0DA548

    oklch(63.1% 0.175 148.9)

  7. Step 600

    600

    #008B3A

    oklch(55.6% 0.157 148.9)

  8. Step 700

    700

    #007530

    oklch(49.1% 0.138 149)

  9. Step 800

    800

    #006026

    oklch(42.7% 0.12 149)

  10. Step 900

    900

    #00501E

    oklch(37.6% 0.107 148.8)

  11. Step 950

    950

    #033011

    oklch(27.1% 0.073 149)

Export this scale for Tailwind in the Tailwind colors tool

#CAF5D0 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F6EDCE0.057
Deuteranopia (no green cones)#EEE8D20.055
Tritanopia (no blue cones)#C5F3EA0.037
Achromatopsia (no color)#EAEAEA0.067

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #CAF5D0

    #CAF5D0

    oklch(93% 0.067 148.9)

  • #FFDAFC

    #FFDAFC

    oklch(92.9% 0.06 328.6)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #CAF5D0

    #CAF5D0

    oklch(93% 0.067 148.9)

  • #E3EFBD

    #E3EFBD

    oklch(93.1% 0.067 118.7)

  • #B8F7E9

    #B8F7E9

    oklch(93% 0.066 179.5)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #CAF5D0

    #CAF5D0

    oklch(93% 0.067 148.9)

  • #EBE3FF

    #EBE3FF

    oklch(93.1% 0.038 298.7)

  • #FFDEE7

    #FFDEE7

    oklch(93% 0.038 359.5)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #CAF5D0

    #CAF5D0

    oklch(93% 0.067 148.9)

  • #DFE8FF

    #DFE8FF

    oklch(93.1% 0.033 268.7)

  • #FFE0DA

    #FFE0DA

    oklch(93.1% 0.035 30.7)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #CAF5D0

    #CAF5D0

    oklch(93% 0.067 148.9)

  • #D2ECFF

    #D2ECFF

    oklch(93% 0.038 239.6)

  • #FFDAFC

    #FFDAFC

    oklch(92.9% 0.06 328.6)

  • #FFE2CC

    #FFE2CC

    oklch(93.1% 0.043 59.4)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #CAF5D0, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #CAF5D0 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.