#CA4C01

Closest named color: Rust Orange (#C45508). oklch(58% 0.174 42.2), rgb(202, 76, 1).

Aa

White text reads best on this color (4.61:1).

About this color

#CA4C01 is a medium-dark, vivid orange. In OKLCH its lightness is 58%, its chroma 0.174 and its hue 42°. Its hue sits on the warm side of the wheel. The nearest named color is Rust Orange (#C45508), ΔE 0.019 away. White text reads best on it, at 4.61:1.

Hue familyOranges
Lightnessmedium-dark (58%)
Chromavivid (0.174)
Temperaturewarm
Nearest nameRust Orange (#C45508)
Black text4.54:1
White text4.61:1

Values

HEX#CA4C01
RGBrgb(202, 76, 1)
HSLhsl(22, 99%, 40%)
OKLCHoklch(58% 0.174 42.2)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #CA4C01 4.61:1 AA Lc -76.6 Fine for body text
Black text on #CA4C01 4.54:1 AA Lc 33.0 Non-text elements, placeholder text
#CA4C01 text on white 4.61:1 AA Lc 71.1 Content text, not long reading
#CA4C01 text on black 4.54:1 AA Lc -30.6 Non-text elements, placeholder text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 600.

  1. Step 50

    50

    #FCF3F0

    oklch(97% 0.011 39.4)

  2. Step 100

    100

    #F8E5DE

    oklch(93.5% 0.023 41.4)

  3. Step 200

    200

    #F3D0C3

    oklch(88.4% 0.043 41.4)

  4. Step 300

    300

    #EDB199

    oklch(81% 0.078 42.8)

  5. Step 400

    400

    #E18560

    oklch(70.7% 0.124 42.4)

  6. Step 500

    500

    #D6622F

    oklch(63.1% 0.16 42.3)

  7. Step 600

    600 (this color)

    #CA4C01

    oklch(58% 0.174 42.2)

  8. Step 700

    700

    #A23B00

    oklch(49.2% 0.148 42.2)

  9. Step 800

    800

    #852F00

    oklch(42.6% 0.128 42.2)

  10. Step 900

    900

    #6D2A0A

    oklch(37.7% 0.104 42.3)

  11. Step 950

    950

    #401909

    oklch(26.9% 0.066 41.6)

Export this scale for Tailwind in the Tailwind colors tool

#CA4C01 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#7163000.168
Deuteranopia (no green cones)#907F000.151
Tritanopia (no blue cones)#DF28410.083
Achromatopsia (no color)#7575750.175

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #CA4C01

    #CA4C01

    oklch(58% 0.174 42.2)

  • #0088A8

    #0088A8

    oklch(58.1% 0.107 222.1)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #CA4C01

    #CA4C01

    oklch(58% 0.174 42.2)

  • #CB415E

    #CB415E

    oklch(57.9% 0.174 12.1)

  • #A66C00

    #A66C00

    oklch(57.9% 0.124 72.4)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #CA4C01

    #CA4C01

    oklch(58% 0.174 42.2)

  • #008C8A

    #008C8A

    oklch(57.9% 0.099 193)

  • #027BDC

    #027BDC

    oklch(58% 0.173 252)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #CA4C01

    #CA4C01

    oklch(58% 0.174 42.2)

  • #009163

    #009163

    oklch(58% 0.127 162.2)

  • #6E67DC

    #6E67DC

    oklch(58% 0.173 282.3)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #CA4C01

    #CA4C01

    oklch(58% 0.174 42.2)

  • #538D00

    #538D00

    oklch(58.1% 0.162 132.4)

  • #0088A8

    #0088A8

    oklch(58.1% 0.107 222.1)

  • #9C55C3

    #9C55C3

    oklch(58% 0.174 312)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #CA4C01, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #CA4C01 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.