#BF572F

Closest named color: Rust Orange (#C45508). oklch(58% 0.144 40.5), rgb(191, 87, 47).

Aa

Black text reads best on this color (4.61:1).

About this color

#BF572F is a medium-dark, vivid orange. In OKLCH its lightness is 58%, its chroma 0.144 and its hue 41°. Its hue sits on the warm side of the wheel. The nearest named color is Rust Orange (#C45508), ΔE 0.022 away. Black text reads best on it, at 4.61:1.

Hue familyOranges
Lightnessmedium-dark (58%)
Chromavivid (0.144)
Temperaturewarm
Nearest nameRust Orange (#C45508)
Black text4.61:1
White text4.54:1

Values

HEX#BF572F
RGBrgb(191, 87, 47)
HSLhsl(17, 61%, 47%)
OKLCHoklch(58% 0.144 40.5)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #BF572F 4.54:1 AA Lc -76.4 Fine for body text
Black text on #BF572F 4.61:1 AA Lc 33.1 Non-text elements, placeholder text
#BF572F text on white 4.54:1 AA Lc 71.0 Content text, not long reading
#BF572F text on black 4.61:1 AA Lc -30.7 Non-text elements, placeholder text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 600.

  1. Step 50

    50

    #FBF4F1

    oklch(97.2% 0.009 44.9)

  2. Step 100

    100

    #F6E6E0

    oklch(93.6% 0.019 41.8)

  3. Step 200

    200

    #EFD2C7

    oklch(88.5% 0.036 41.9)

  4. Step 300

    300

    #E6B3A1

    oklch(80.8% 0.065 40.3)

  5. Step 400

    400

    #D88A6E

    oklch(70.7% 0.104 40.5)

  6. Step 500

    500

    #CB6A47

    oklch(63% 0.133 40.2)

  7. Step 600

    600 (this color)

    #BF572F

    oklch(58% 0.144 40.5)

  8. Step 700

    700

    #9D4019

    oklch(49.2% 0.134 40.9)

  9. Step 800

    800

    #803518

    oklch(42.8% 0.112 40.3)

  10. Step 900

    900

    #672F1A

    oklch(37.7% 0.087 40.5)

  11. Step 950

    950

    #3C1C10

    oklch(26.9% 0.054 40.9)

Export this scale for Tailwind in the Tailwind colors tool

#BF572F with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#74682A0.139
Deuteranopia (no green cones)#8D7F2C0.128
Tritanopia (no blue cones)#D2404E0.070
Achromatopsia (no color)#7676760.145

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #BF572F

    #BF572F

    oklch(58% 0.144 40.5)

  • #0088A6

    #0088A6

    oklch(58% 0.106 220.6)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #BF572F

    #BF572F

    oklch(58% 0.144 40.5)

  • #BF5066

    #BF5066

    oklch(58% 0.144 10.5)

  • #A86B00

    #A86B00

    oklch(58% 0.125 70.6)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #BF572F

    #BF572F

    oklch(58% 0.144 40.5)

  • #008D88

    #008D88

    oklch(58.1% 0.1 190.4)

  • #287DCC

    #287DCC

    oklch(58% 0.145 250.7)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #BF572F

    #BF572F

    oklch(58% 0.144 40.5)

  • #009160

    #009160

    oklch(58% 0.13 160.7)

  • #6C6DCD

    #6C6DCD

    oklch(58% 0.145 280.4)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #BF572F

    #BF572F

    oklch(58% 0.144 40.5)

  • #5C8B1D

    #5C8B1D

    oklch(58.2% 0.145 130.6)

  • #0088A6

    #0088A6

    oklch(58% 0.106 220.6)

  • #955EB9

    #955EB9

    oklch(58% 0.145 310.5)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #BF572F, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #BF572F in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.