#BEDFFF

Closest named color: Powder Blue (#B0E0E6). oklch(89% 0.056 247.6), rgb(190, 223, 255).

Aa

Black text reads best on this color (15.18:1).

About this color

#BEDFFF is a light, muted blue. In OKLCH its lightness is 89%, its chroma 0.056 and its hue 248°. Its hue sits on the cool side of the wheel. The nearest named color is Powder Blue (#B0E0E6), ΔE 0.041 away. Black text reads best on it, at 15.18:1.

Hue familyBlues
Lightnesslight (89%)
Chromamuted (0.056)
Temperaturecool
Nearest namePowder Blue (#B0E0E6)
Black text15.18:1
White text1.38:1

Values

HEX#BEDFFF
RGBrgb(190, 223, 255)
HSLhsl(210, 100%, 87%)
OKLCHoklch(89% 0.056 247.6)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #BEDFFF 1.38:1 Fails Lc -21.3 Dividers and decoration only
Black text on #BEDFFF 15.18:1 AAA Lc 85.1 Fine for body text
#BEDFFF text on white 1.38:1 Fails Lc 18.6 Dividers and decoration only
#BEDFFF text on black 15.18:1 AAA Lc -84.9 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F0F6FC

    oklch(97% 0.01 247.9)

  2. Step 100

    100

    #DFECF8

    oklch(93.7% 0.021 245.9)

  3. Step 200

    200 (this color)

    #BEDFFF

    oklch(89% 0.056 247.6)

  4. Step 300

    300

    #9CC5EE

    oklch(80.8% 0.073 248.7)

  5. Step 400

    400

    #62A6E5

    oklch(70.6% 0.116 248)

  6. Step 500

    500

    #2C8FDE

    oklch(63.2% 0.148 247.5)

  7. Step 600

    600

    #0077C5

    oklch(55.6% 0.149 247.9)

  8. Step 700

    700

    #0064A6

    oklch(49.1% 0.131 247.6)

  9. Step 800

    800

    #005289

    oklch(42.7% 0.113 247.3)

  10. Step 900

    900

    #064472

    oklch(37.7% 0.097 247.9)

  11. Step 950

    950

    #082843

    oklch(27% 0.062 248.2)

Export this scale for Tailwind in the Tailwind colors tool

#BEDFFF with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D3DFFF0.026
Deuteranopia (no green cones)#CBD8FE0.023
Tritanopia (no blue cones)#ACE6E90.047
Achromatopsia (no color)#DBDBDB0.056

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #BEDFFF

    #BEDFFF

    oklch(89% 0.056 247.6)

  • #F5D5B4

    #F5D5B4

    oklch(89.2% 0.056 67.9)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #BEDFFF

    #BEDFFF

    oklch(89% 0.056 247.6)

  • #B1E5F4

    #B1E5F4

    oklch(89.1% 0.057 217.4)

  • #D2D8FF

    #D2D8FF

    oklch(89% 0.054 278.4)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #BEDFFF

    #BEDFFF

    oklch(89% 0.056 247.6)

  • #FDCFC1

    #FDCFC1

    oklch(89.1% 0.056 37.6)

  • #E5DCB1

    #E5DCB1

    oklch(89.1% 0.057 97.6)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #BEDFFF

    #BEDFFF

    oklch(89% 0.056 247.6)

  • #FDCCD4

    #FDCCD4

    oklch(89% 0.056 7.3)

  • #D0E2BB

    #D0E2BB

    oklch(88.9% 0.056 127.7)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #BEDFFF

    #BEDFFF

    oklch(89% 0.056 247.6)

  • #F5CDE8

    #F5CDE8

    oklch(89% 0.057 338.1)

  • #F5D5B4

    #F5D5B4

    oklch(89.2% 0.056 67.9)

  • #BDE7CD

    #BDE7CD

    oklch(89.1% 0.056 157.9)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #BEDFFF, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #BEDFFF in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.