#BEDFFE

Closest named color: Powder Blue (#B0E0E6). oklch(89% 0.055 246.8), rgb(190, 223, 254).

Aa

Black text reads best on this color (15.17:1).

About this color

#BEDFFE is a light, muted blue. In OKLCH its lightness is 89%, its chroma 0.055 and its hue 247°. Its hue sits on the cool side of the wheel. The nearest named color is Powder Blue (#B0E0E6), ΔE 0.040 away. Black text reads best on it, at 15.17:1.

Hue familyBlues
Lightnesslight (89%)
Chromamuted (0.055)
Temperaturecool
Nearest namePowder Blue (#B0E0E6)
Black text15.17:1
White text1.38:1

Values

HEX#BEDFFE
RGBrgb(190, 223, 254)
HSLhsl(209, 97%, 87%)
OKLCHoklch(89% 0.055 246.8)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #BEDFFE 1.38:1 Fails Lc -21.3 Dividers and decoration only
Black text on #BEDFFE 15.17:1 AAA Lc 85.0 Fine for body text
#BEDFFE text on white 1.38:1 Fails Lc 18.7 Dividers and decoration only
#BEDFFE text on black 15.17:1 AAA Lc -84.8 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F1F6FC

    oklch(97.1% 0.01 252.8)

  2. Step 100

    100

    #DFECF7

    oklch(93.7% 0.02 243.4)

  3. Step 200

    200 (this color)

    #BEDFFE

    oklch(89% 0.055 246.8)

  4. Step 300

    300

    #9CC6ED

    oklch(81% 0.071 246.8)

  5. Step 400

    400

    #62A7E4

    oklch(70.8% 0.114 246.9)

  6. Step 500

    500

    #2C8FDC

    oklch(63.1% 0.146 246.9)

  7. Step 600

    600

    #0078C3

    oklch(55.7% 0.146 246.8)

  8. Step 700

    700

    #0065A5

    oklch(49.2% 0.128 246.7)

  9. Step 800

    800

    #005288

    oklch(42.7% 0.112 246.9)

  10. Step 900

    900

    #064471

    oklch(37.6% 0.096 247.4)

  11. Step 950

    950

    #082842

    oklch(26.9% 0.061 247.3)

Export this scale for Tailwind in the Tailwind colors tool

#BEDFFE with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D3DFFF0.026
Deuteranopia (no green cones)#CBD8FD0.023
Tritanopia (no blue cones)#ACE6E90.046
Achromatopsia (no color)#DBDBDB0.055

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #BEDFFE

    #BEDFFE

    oklch(89% 0.055 246.8)

  • #F4D4B5

    #F4D4B5

    oklch(88.9% 0.055 66.1)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #BEDFFE

    #BEDFFE

    oklch(89% 0.055 246.8)

  • #B2E4F3

    #B2E4F3

    oklch(88.9% 0.055 218.1)

  • #D1D8FF

    #D1D8FF

    oklch(88.9% 0.054 277.2)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #BEDFFE

    #BEDFFE

    oklch(89% 0.055 246.8)

  • #FDCFC1

    #FDCFC1

    oklch(89.1% 0.056 37.6)

  • #E5DBB2

    #E5DBB2

    oklch(88.9% 0.055 95.9)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #BEDFFE

    #BEDFFE

    oklch(89% 0.055 246.8)

  • #FCCCD4

    #FCCCD4

    oklch(88.9% 0.055 7)

  • #D1E2BB

    #D1E2BB

    oklch(89% 0.055 126.7)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #BEDFFE

    #BEDFFE

    oklch(89% 0.055 246.8)

  • #F4CDE8

    #F4CDE8

    oklch(88.9% 0.056 337.3)

  • #F4D4B5

    #F4D4B5

    oklch(88.9% 0.055 66.1)

  • #BEE6CC

    #BEE6CC

    oklch(88.9% 0.055 156.6)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #BEDFFE, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #BEDFFE in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.