#BECDF5

Closest named color: Light Periwinkle (#C1C6FC). oklch(85% 0.058 269), rgb(190, 205, 245).

Aa

Black text reads best on this color (13.24:1).

About this color

#BECDF5 is a light, muted blue. In OKLCH its lightness is 85%, its chroma 0.058 and its hue 269°. Its hue sits on the cool side of the wheel. The nearest named color is Light Periwinkle (#C1C6FC), ΔE 0.024 away. Black text reads best on it, at 13.24:1.

Hue familyBlues
Lightnesslight (85%)
Chromamuted (0.058)
Temperaturecool
Nearest nameLight Periwinkle (#C1C6FC)
Black text13.24:1
White text1.58:1

Values

HEX#BECDF5
RGBrgb(190, 205, 245)
HSLhsl(224, 73%, 85%)
OKLCHoklch(85% 0.058 269)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #BECDF5 1.58:1 Fails Lc -30.0 Non-text elements, placeholder text
Black text on #BECDF5 13.24:1 AAA Lc 77.2 Fine for body text
#BECDF5 text on white 1.58:1 Fails Lc 26.6 Dividers and decoration only
#BECDF5 text on black 13.24:1 AAA Lc -76.4 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F3F5FC

    oklch(97.1% 0.01 273.4)

  2. Step 100

    100

    #E4EAF9

    oklch(93.7% 0.021 268.4)

  3. Step 200

    200 (this color)

    #BECDF5

    oklch(85% 0.058 269)

  4. Step 300

    300

    #ADBFF2

    oklch(80.9% 0.075 269.5)

  5. Step 400

    400

    #829DEC

    oklch(70.8% 0.12 268.9)

  6. Step 500

    500

    #6482E5

    oklch(63.1% 0.153 269)

  7. Step 600

    600

    #4C69D3

    oklch(55.5% 0.166 268.9)

  8. Step 700

    700

    #3E57B7

    oklch(49.1% 0.154 269.1)

  9. Step 800

    800

    #334894

    oklch(42.8% 0.127 268.9)

  10. Step 900

    900

    #2C3D76

    oklch(37.7% 0.099 268.8)

  11. Step 950

    950

    #1A2445

    oklch(27% 0.063 269.2)

Export this scale for Tailwind in the Tailwind colors tool

#BECDF5 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#C1D0F70.009
Deuteranopia (no green cones)#BDCBF40.005
Tritanopia (no blue cones)#B0D5DA0.053
Achromatopsia (no color)#CDCDCD0.058

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #BECDF5

    #BECDF5

    oklch(85% 0.058 269)

  • #DDCDA3

    #DDCDA3

    oklch(85.1% 0.058 89.7)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #BECDF5

    #BECDF5

    oklch(85% 0.058 269)

  • #ABD4F0

    #ABD4F0

    oklch(85% 0.058 238.2)

  • #D3C6EF

    #D3C6EF

    oklch(85% 0.058 299.7)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #BECDF5

    #BECDF5

    oklch(85% 0.058 269)

  • #EBC5A9

    #EBC5A9

    oklch(84.9% 0.057 58.3)

  • #C9D4A9

    #C9D4A9

    oklch(85% 0.059 119.3)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #BECDF5

    #BECDF5

    oklch(85% 0.058 269)

  • #F2C0B8

    #F2C0B8

    oklch(85% 0.059 28.8)

  • #B4D9B9

    #B4D9B9

    oklch(85% 0.059 148.8)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #BECDF5

    #BECDF5

    oklch(85% 0.058 269)

  • #EFBFCD

    #EFBFCD

    oklch(85.1% 0.058 359.1)

  • #DDCDA3

    #DDCDA3

    oklch(85.1% 0.058 89.7)

  • #A5DBCE

    #A5DBCE

    oklch(85% 0.058 178.4)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #BECDF5, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #BECDF5 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.