#BDFFDB

Closest named color: Pale Aqua (#B8FFEB). oklch(94.6% 0.082 160.5), rgb(189, 255, 219).

Aa

Black text reads best on this color (18.49:1).

About this color

#BDFFDB is a very light, moderately saturated green. In OKLCH its lightness is 95%, its chroma 0.082 and its hue 160°. Its hue sits between the warm and cool halves of the wheel. The nearest named color is Pale Aqua (#B8FFEB), ΔE 0.021 away. Black text reads best on it, at 18.49:1.

Hue familyGreens
Lightnessvery light (95%)
Chromamoderately saturated (0.082)
Temperaturein between
Nearest namePale Aqua (#B8FFEB)
Black text18.49:1
White text1.13:1

Values

HEX#BDFFDB
RGBrgb(189, 255, 219)
HSLhsl(147, 100%, 87%)
OKLCHoklch(94.6% 0.082 160.5)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #BDFFDB 1.13:1 Fails Lc 0.0 Not readable
Black text on #BDFFDB 18.49:1 AAA Lc 97.4 Preferred for body text
#BDFFDB text on white 1.13:1 Fails Lc 0.0 Not readable
#BDFFDB text on black 18.49:1 AAA Lc -98.4 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #EEF9F2

    oklch(97.2% 0.015 158.3)

  2. Step 100

    100 (this color)

    #BDFFDB

    oklch(94.6% 0.082 160.5)

  3. Step 200

    200

    #B8E6CC

    oklch(88.5% 0.06 160.1)

  4. Step 300

    300

    #80D6AA

    oklch(80.9% 0.105 160.5)

  5. Step 400

    400

    #00BE7E

    oklch(70.7% 0.159 160.3)

  6. Step 500

    500

    #00A36C

    oklch(63.2% 0.142 160.5)

  7. Step 600

    600

    #00895A

    oklch(55.6% 0.125 160.5)

  8. Step 700

    700

    #00734B

    oklch(49% 0.11 160.6)

  9. Step 800

    800

    #005F3D

    oklch(42.9% 0.096 160.4)

  10. Step 900

    900

    #004F32

    oklch(37.7% 0.085 160.4)

  11. Step 950

    950

    #002F1C

    oklch(26.9% 0.06 160.5)

Export this scale for Tailwind in the Tailwind colors tool

#BDFFDB with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#FDF5D90.079
Deuteranopia (no green cones)#F2EDDD0.077
Tritanopia (no blue cones)#B0FEF50.037
Achromatopsia (no color)#F0F0F00.083

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #BDFFDB

    #BDFFDB

    oklch(94.6% 0.082 160.5)

  • #FFE4F5

    #FFE4F5

    oklch(94.6% 0.037 339.7)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #BDFFDB

    #BDFFDB

    oklch(94.6% 0.082 160.5)

  • #DBF9BF

    #DBF9BF

    oklch(94.6% 0.082 130.1)

  • #AEFFF9

    #AEFFF9

    oklch(94.6% 0.079 190)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #BDFFDB

    #BDFFDB

    oklch(94.6% 0.082 160.5)

  • #F5E7FF

    #F5E7FF

    oklch(94.6% 0.035 311.4)

  • #FFE6E9

    #FFE6E9

    oklch(94.6% 0.028 9.4)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #BDFFDB

    #BDFFDB

    oklch(94.6% 0.082 160.5)

  • #E9ECFF

    #E9ECFF

    oklch(94.6% 0.026 278.7)

  • #FFE8DF

    #FFE8DF

    oklch(94.7% 0.028 42.7)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #BDFFDB

    #BDFFDB

    oklch(94.6% 0.082 160.5)

  • #E0EFFF

    #E0EFFF

    oklch(94.6% 0.027 249.8)

  • #FFE4F5

    #FFE4F5

    oklch(94.6% 0.037 339.7)

  • #FFE9D1

    #FFE9D1

    oklch(94.6% 0.04 69.7)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #BDFFDB, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #BDFFDB in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.