#BDDAFF

Closest named color: Light Blue (#ADD8E6). oklch(87.9% 0.06 254.6), rgb(189, 218, 255).

Aa

Black text reads best on this color (14.63:1).

About this color

#BDDAFF is a light, muted blue. In OKLCH its lightness is 88%, its chroma 0.060 and its hue 255°. Its hue sits on the cool side of the wheel. The nearest named color is Light Blue (#ADD8E6), ΔE 0.041 away. Black text reads best on it, at 14.63:1.

Hue familyBlues
Lightnesslight (88%)
Chromamuted (0.060)
Temperaturecool
Nearest nameLight Blue (#ADD8E6)
Black text14.63:1
White text1.43:1

Values

HEX#BDDAFF
RGBrgb(189, 218, 255)
HSLhsl(214, 100%, 87%)
OKLCHoklch(87.9% 0.06 254.6)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #BDDAFF 1.43:1 Fails Lc -23.7 Dividers and decoration only
Black text on #BDDAFF 14.63:1 AAA Lc 82.9 Fine for body text
#BDDAFF text on white 1.43:1 Fails Lc 20.8 Dividers and decoration only
#BDDAFF text on black 14.63:1 AAA Lc -82.5 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F1F6FC

    oklch(97.1% 0.01 252.8)

  2. Step 100

    100

    #E0EBF9

    oklch(93.6% 0.022 254.4)

  3. Step 200

    200 (this color)

    #BDDAFF

    oklch(87.9% 0.06 254.6)

  4. Step 300

    300

    #9FC4F2

    oklch(81% 0.077 254.1)

  5. Step 400

    400

    #69A3EC

    oklch(70.6% 0.124 254.8)

  6. Step 500

    500

    #3D8AE6

    oklch(63.1% 0.158 254.8)

  7. Step 600

    600

    #1372D4

    oklch(55.6% 0.171 254.6)

  8. Step 700

    700

    #005FB8

    oklch(49.1% 0.16 254.6)

  9. Step 800

    800

    #094E95

    oklch(42.7% 0.132 254.6)

  10. Step 900

    900

    #134276

    oklch(37.8% 0.102 254)

  11. Step 950

    950

    #0D2745

    oklch(27% 0.064 254)

Export this scale for Tailwind in the Tailwind colors tool

#BDDAFF with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#CDDBFF0.020
Deuteranopia (no green cones)#C6D4FE0.018
Tritanopia (no blue cones)#ABE2E60.052
Achromatopsia (no color)#D7D7D70.060

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #BDDAFF

    #BDDAFF

    oklch(87.9% 0.06 254.6)

  • #EFD2AC

    #EFD2AC

    oklch(87.9% 0.06 74.4)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #BDDAFF

    #BDDAFF

    oklch(87.9% 0.06 254.6)

  • #ADE0F5

    #ADE0F5

    oklch(87.8% 0.06 225.1)

  • #D2D3FE

    #D2D3FE

    oklch(88% 0.059 284.1)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #BDDAFF

    #BDDAFF

    oklch(87.9% 0.06 254.6)

  • #FACCB7

    #FACCB7

    oklch(88% 0.06 45.9)

  • #DDDAAD

    #DDDAAD

    oklch(87.9% 0.059 104.4)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #BDDAFF

    #BDDAFF

    oklch(87.9% 0.06 254.6)

  • #FCC8CB

    #FCC8CB

    oklch(87.9% 0.059 14.5)

  • #C7E1B9

    #C7E1B9

    oklch(88% 0.06 134.6)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #BDDAFF

    #BDDAFF

    oklch(87.9% 0.06 254.6)

  • #F5C8E1

    #F5C8E1

    oklch(87.9% 0.06 343.9)

  • #EFD2AC

    #EFD2AC

    oklch(87.9% 0.06 74.4)

  • #B3E4CD

    #B3E4CD

    oklch(87.8% 0.06 164.8)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #BDDAFF, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #BDDAFF in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.