#BDDA95

Closest named color: Light Grey Green (#B7E1A1). oklch(85% 0.096 126.9), rgb(189, 218, 149).

Aa

Black text reads best on this color (13.62:1).

About this color

#BDDA95 is a light, moderately saturated green. In OKLCH its lightness is 85%, its chroma 0.096 and its hue 127°. Its hue sits between the warm and cool halves of the wheel. The nearest named color is Light Grey Green (#B7E1A1), ΔE 0.019 away. Black text reads best on it, at 13.62:1.

Hue familyGreens
Lightnesslight (85%)
Chromamoderately saturated (0.096)
Temperaturein between
Nearest nameLight Grey Green (#B7E1A1)
Black text13.62:1
White text1.54:1

Values

HEX#BDDA95
RGBrgb(189, 218, 149)
HSLhsl(85, 48%, 72%)
OKLCHoklch(85% 0.096 126.9)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #BDDA95 1.54:1 Fails Lc -28.2 Dividers and decoration only
Black text on #BDDA95 13.62:1 AAA Lc 78.8 Fine for body text
#BDDA95 text on white 1.54:1 Fails Lc 24.9 Dividers and decoration only
#BDDA95 text on black 13.62:1 AAA Lc -78.2 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F2F8EC

    oklch(97.1% 0.017 128.7)

  2. Step 100

    100

    #E3EFD5

    oklch(93.6% 0.037 127.4)

  3. Step 200

    200 (this color)

    #BDDA95

    oklch(85% 0.096 126.9)

  4. Step 300

    300

    #ABCF75

    oklch(80.8% 0.124 126.8)

  5. Step 400

    400

    #82B400

    oklch(70.8% 0.182 127)

  6. Step 500

    500

    #6F9A00

    oklch(63.1% 0.162 126.9)

  7. Step 600

    600

    #5D8100

    oklch(55.5% 0.142 126.6)

  8. Step 700

    700

    #4D6D00

    oklch(49.1% 0.127 127.1)

  9. Step 800

    800

    #3F5900

    oklch(42.7% 0.11 126.7)

  10. Step 900

    900

    #344A00

    oklch(37.7% 0.097 126.5)

  11. Step 950

    950

    #1D2C00

    oklch(26.9% 0.069 127)

Export this scale for Tailwind in the Tailwind colors tool

#BDDA95 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E1D1900.050
Deuteranopia (no green cones)#DDD0980.050
Tritanopia (no blue cones)#C1D4C80.075
Achromatopsia (no color)#D0D0D00.097

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #BDDA95

    #BDDA95

    oklch(85% 0.096 126.9)

  • #DEBEFF

    #DEBEFF

    oklch(85% 0.095 306.9)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #BDDA95

    #BDDA95

    oklch(85% 0.096 126.9)

  • #E0CE84

    #E0CE84

    oklch(85% 0.096 96.1)

  • #98E1B5

    #98E1B5

    oklch(85% 0.096 157.2)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #BDDA95

    #BDDA95

    oklch(85% 0.096 126.9)

  • #C1CAFF

    #C1CAFF

    oklch(85% 0.075 277.2)

  • #F7B6E5

    #F7B6E5

    oklch(85% 0.096 336.8)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #BDDA95

    #BDDA95

    oklch(85% 0.096 126.9)

  • #A4D3FF

    #A4D3FF

    oklch(84.9% 0.079 247.1)

  • #FFB7C4

    #FFB7C4

    oklch(85% 0.085 7.1)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #BDDA95

    #BDDA95

    oklch(85% 0.096 126.9)

  • #7FDEF7

    #7FDEF7

    oklch(85.1% 0.096 216.8)

  • #DEBEFF

    #DEBEFF

    oklch(85% 0.095 306.9)

  • #FFBBA7

    #FFBBA7

    oklch(85% 0.084 37)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #BDDA95, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #BDDA95 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.