#BD4D00

Closest named color: Burnt Orange (#C04E01). oklch(56% 0.16 45), rgb(189, 77, 0).

Aa

White text reads best on this color (4.97:1).

About this color

#BD4D00 is a medium-dark, vivid orange. In OKLCH its lightness is 56%, its chroma 0.160 and its hue 45°. Its hue sits on the warm side of the wheel. The nearest named color is Burnt Orange (#C04E01), ΔE 0.007 away. White text reads best on it, at 4.97:1.

Hue familyOranges
Lightnessmedium-dark (56%)
Chromavivid (0.160)
Temperaturewarm
Nearest nameBurnt Orange (#C04E01)
Black text4.22:1
White text4.97:1

Values

HEX#BD4D00
RGBrgb(189, 77, 0)
HSLhsl(24, 100%, 37%)
OKLCHoklch(56% 0.16 45)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #BD4D00 4.97:1 AA Lc -78.9 Fine for body text
Black text on #BD4D00 4.22:1 AA large text Lc 30.6 Non-text elements, placeholder text
#BD4D00 text on white 4.97:1 AA Lc 73.5 Content text, not long reading
#BD4D00 text on black 4.22:1 AA large text Lc -28.2 Dividers and decoration only

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 600.

  1. Step 50

    50

    #FBF4F0

    oklch(97.1% 0.009 52.1)

  2. Step 100

    100

    #F7E6DF

    oklch(93.7% 0.021 43.9)

  3. Step 200

    200

    #F1D2C4

    oklch(88.6% 0.04 45.8)

  4. Step 300

    300

    #E9B39A

    oklch(81% 0.072 46)

  5. Step 400

    400

    #DC8862

    oklch(70.7% 0.116 44.8)

  6. Step 500

    500

    #D06833

    oklch(63.2% 0.147 45.4)

  7. Step 600

    600 (this color)

    #BD4D00

    oklch(56% 0.16 45)

  8. Step 700

    700

    #9E3F00

    oklch(49.1% 0.14 44.9)

  9. Step 800

    800

    #833300

    oklch(42.8% 0.122 45)

  10. Step 900

    900

    #6A2D0D

    oklch(37.7% 0.097 44.6)

  11. Step 950

    950

    #3E1B0A

    oklch(26.9% 0.061 44.8)

Export this scale for Tailwind in the Tailwind colors tool

#BD4D00 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#6E60000.149
Deuteranopia (no green cones)#8979000.135
Tritanopia (no blue cones)#D030420.083
Achromatopsia (no color)#7070700.161

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #BD4D00

    #BD4D00

    oklch(56% 0.16 45)

  • #0081A3

    #0081A3

    oklch(56.1% 0.106 224.7)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #BD4D00

    #BD4D00

    oklch(56% 0.16 45)

  • #C04255

    #C04255

    oklch(56% 0.161 15.2)

  • #9C6900

    #9C6900

    oklch(56.1% 0.118 75.5)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #BD4D00

    #BD4D00

    oklch(56% 0.16 45)

  • #008686

    #008686

    oklch(56.1% 0.096 194.8)

  • #2474CF

    #2474CF

    oklch(56% 0.159 254.8)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #BD4D00

    #BD4D00

    oklch(56% 0.16 45)

  • #008A63

    #008A63

    oklch(56.1% 0.118 164.9)

  • #6E62CD

    #6E62CD

    oklch(56.1% 0.16 285.1)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #BD4D00

    #BD4D00

    oklch(56% 0.16 45)

  • #478808

    #478808

    oklch(56.1% 0.161 134.9)

  • #0081A3

    #0081A3

    oklch(56.1% 0.106 224.7)

  • #9752B4

    #9752B4

    oklch(56.1% 0.16 314.9)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #BD4D00, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #BD4D00 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.