#BBD1FF

Closest named color: Light Periwinkle (#C1C6FC). oklch(86% 0.069 264.9), rgb(187, 209, 255).

Aa

Black text reads best on this color (13.67:1).

About this color

#BBD1FF is a light, muted blue. In OKLCH its lightness is 86%, its chroma 0.069 and its hue 265°. Its hue sits on the cool side of the wheel. The nearest named color is Light Periwinkle (#C1C6FC), ΔE 0.028 away. Black text reads best on it, at 13.67:1.

Hue familyBlues
Lightnesslight (86%)
Chromamuted (0.069)
Temperaturecool
Nearest nameLight Periwinkle (#C1C6FC)
Black text13.67:1
White text1.53:1

Values

HEX#BBD1FF
RGBrgb(187, 209, 255)
HSLhsl(221, 100%, 87%)
OKLCHoklch(86% 0.069 264.9)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #BBD1FF 1.53:1 Fails Lc -28.0 Dividers and decoration only
Black text on #BBD1FF 13.67:1 AAA Lc 79.0 Fine for body text
#BBD1FF text on white 1.53:1 Fails Lc 24.7 Dividers and decoration only
#BBD1FF text on black 13.67:1 AAA Lc -78.4 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F1F6FE

    oklch(97.2% 0.012 259.8)

  2. Step 100

    100

    #E2EAFC

    oklch(93.6% 0.026 266.6)

  3. Step 200

    200 (this color)

    #BBD1FF

    oklch(86% 0.069 264.9)

  4. Step 300

    300

    #A5C0FA

    oklch(80.9% 0.088 265.1)

  5. Step 400

    400

    #759DF8

    oklch(70.6% 0.141 265)

  6. Step 500

    500

    #5282F5

    oklch(63.1% 0.18 264.7)

  7. Step 600

    600

    #3968E4

    oklch(55.7% 0.196 264.9)

  8. Step 700

    700

    #2C55C6

    oklch(49% 0.182 265.1)

  9. Step 800

    800

    #2547A0

    oklch(42.8% 0.15 264.9)

  10. Step 900

    900

    #223C7F

    oklch(37.6% 0.118 265.2)

  11. Step 950

    950

    #14244A

    oklch(27% 0.074 264.7)

Export this scale for Tailwind in the Tailwind colors tool

#BBD1FF with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#C2D4FF0.013
Deuteranopia (no green cones)#BCCEFE0.008
Tritanopia (no blue cones)#A9DAE00.061
Achromatopsia (no color)#D0D0D00.069

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #BBD1FF

    #BBD1FF

    oklch(86% 0.069 264.9)

  • #E6CE9E

    #E6CE9E

    oklch(86% 0.068 84.4)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #BBD1FF

    #BBD1FF

    oklch(86% 0.069 264.9)

  • #A5D9F8

    #A5D9F8

    oklch(86% 0.069 234.8)

  • #D3C9FA

    #D3C9FA

    oklch(86% 0.068 294.3)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #BBD1FF

    #BBD1FF

    oklch(86% 0.069 264.9)

  • #F5C6A7

    #F5C6A7

    oklch(86% 0.068 55)

  • #CFD7A3

    #CFD7A3

    oklch(86% 0.069 115)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #BBD1FF

    #BBD1FF

    oklch(86% 0.069 264.9)

  • #FBC0BA

    #FBC0BA

    oklch(85.9% 0.069 25.2)

  • #B6DDB6

    #B6DDB6

    oklch(85.9% 0.067 145)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #BBD1FF

    #BBD1FF

    oklch(86% 0.069 264.9)

  • #F7BFD3

    #F7BFD3

    oklch(86% 0.069 355.3)

  • #E6CE9E

    #E6CE9E

    oklch(86% 0.068 84.4)

  • #A1E0CE

    #A1E0CE

    oklch(85.9% 0.069 175)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #BBD1FF, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #BBD1FF in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.