#BB2F1B

Closest named color: Rusty Red (#AF2F0D). oklch(52.3% 0.18 31.3), rgb(187, 47, 27).

Aa

White text reads best on this color (5.93:1).

About this color

#BB2F1B is a medium-dark, vivid red. In OKLCH its lightness is 52%, its chroma 0.180 and its hue 31°. Its hue sits on the warm side of the wheel. The nearest named color is Rusty Red (#AF2F0D), ΔE 0.026 away. White text reads best on it, at 5.93:1.

Hue familyReds
Lightnessmedium-dark (52%)
Chromavivid (0.180)
Temperaturewarm
Nearest nameRusty Red (#AF2F0D)
Black text3.53:1
White text5.93:1

Values

HEX#BB2F1B
RGBrgb(187, 47, 27)
HSLhsl(8, 75%, 42%)
OKLCHoklch(52.3% 0.18 31.3)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #BB2F1B 5.93:1 AA Lc -83.6 Fine for body text
Black text on #BB2F1B 3.53:1 AA large text Lc 25.8 Dividers and decoration only
#BB2F1B text on white 5.93:1 AA Lc 78.3 Fine for body text
#BB2F1B text on black 3.53:1 AA large text Lc -23.5 Dividers and decoration only

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 700.

  1. Step 50

    50

    #FDF3F1

    oklch(97.1% 0.011 31.1)

  2. Step 100

    100

    #FAE4E0

    oklch(93.6% 0.025 29.9)

  3. Step 200

    200

    #F7CEC6

    oklch(88.4% 0.048 30.9)

  4. Step 300

    300

    #F3AC9E

    oklch(80.8% 0.087 31.5)

  5. Step 400

    400

    #EA7D69

    oklch(70.8% 0.139 31.6)

  6. Step 500

    500

    #E0553F

    oklch(63% 0.178 31.4)

  7. Step 600

    600

    #CC321C

    oklch(55.6% 0.194 31.3)

  8. Step 700

    700 (this color)

    #BB2F1B

    oklch(52.3% 0.18 31.3)

  9. Step 800

    800

    #8F2010

    oklch(42.8% 0.149 31.4)

  10. Step 900

    900

    #732216

    oklch(37.8% 0.116 31.3)

  11. Step 950

    950

    #44150E

    oklch(27% 0.074 30.9)

Export this scale for Tailwind in the Tailwind colors tool

#BB2F1B with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#5A50160.192
Deuteranopia (no green cones)#7D6F120.173
Tritanopia (no blue cones)#CE002C0.050
Achromatopsia (no color)#6464640.181

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #BB2F1B

    #BB2F1B

    oklch(52.3% 0.18 31.3)

  • #007788

    #007788

    oklch(52.2% 0.091 212)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #BB2F1B

    #BB2F1B

    oklch(52.3% 0.18 31.3)

  • #B62A63

    #B62A63

    oklch(52.4% 0.18 1.4)

  • #9A5600

    #9A5600

    oklch(52.2% 0.121 61.2)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #BB2F1B

    #BB2F1B

    oklch(52.3% 0.18 31.3)

  • #007B6D

    #007B6D

    oklch(52.3% 0.094 181.3)

  • #0071A9

    #0071A9

    oklch(52.4% 0.122 240.8)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #BB2F1B

    #BB2F1B

    oklch(52.3% 0.18 31.3)

  • #007F3D

    #007F3D

    oklch(52.2% 0.139 151.4)

  • #475BCF

    #475BCF

    oklch(52.2% 0.18 271.4)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #BB2F1B

    #BB2F1B

    oklch(52.3% 0.18 31.3)

  • #5F7400

    #5F7400

    oklch(52.3% 0.126 121.3)

  • #007788

    #007788

    oklch(52.2% 0.091 212)

  • #7E48BF

    #7E48BF

    oklch(52.5% 0.18 301.3)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #BB2F1B, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #BB2F1B in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.