#BADDB6

Closest named color: Light Grey Green (#B7E1A1). oklch(86.2% 0.065 142.2), rgb(186, 221, 182).

Aa

Black text reads best on this color (14.10:1).

About this color

#BADDB6 is a light, muted green. In OKLCH its lightness is 86%, its chroma 0.065 and its hue 142°. Its hue sits between the warm and cool halves of the wheel. The nearest named color is Light Grey Green (#B7E1A1), ΔE 0.033 away. Black text reads best on it, at 14.10:1.

Hue familyGreens
Lightnesslight (86%)
Chromamuted (0.065)
Temperaturein between
Nearest nameLight Grey Green (#B7E1A1)
Black text14.10:1
White text1.48:1

Values

HEX#BADDB6
RGBrgb(186, 221, 182)
HSLhsl(114, 36%, 79%)
OKLCHoklch(86.2% 0.065 142.2)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #BADDB6 1.48:1 Fails Lc -26.1 Dividers and decoration only
Black text on #BADDB6 14.10:1 AAA Lc 80.8 Fine for body text
#BADDB6 text on white 1.48:1 Fails Lc 23.0 Dividers and decoration only
#BADDB6 text on black 14.10:1 AAA Lc -80.3 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F1F7F1

    oklch(97% 0.01 145.5)

  2. Step 100

    100

    #E1EEE0

    oklch(93.6% 0.023 143.4)

  3. Step 200

    200 (this color)

    #BADDB6

    oklch(86.2% 0.065 142.2)

  4. Step 300

    300

    #A2CF9D

    oklch(80.9% 0.084 142.2)

  5. Step 400

    400

    #6DB566

    oklch(70.6% 0.133 142.1)

  6. Step 500

    500

    #40A239

    oklch(63.2% 0.17 142.2)

  7. Step 600

    600

    #0F8C07

    oklch(55.6% 0.185 142.3)

  8. Step 700

    700

    #057600

    oklch(49.1% 0.166 142.2)

  9. Step 800

    800

    #076103

    oklch(42.8% 0.143 142.2)

  10. Step 900

    900

    #144F11

    oklch(37.6% 0.11 142.4)

  11. Step 950

    950

    #0E2F0C

    oklch(27.1% 0.071 142.4)

Export this scale for Tailwind in the Tailwind colors tool

#BADDB6 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DFD6B40.049
Deuteranopia (no green cones)#D9D2B80.048
Tritanopia (no blue cones)#B8DAD20.042
Achromatopsia (no color)#D4D4D40.065

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #BADDB6

    #BADDB6

    oklch(86.2% 0.065 142.2)

  • #E6C4EB

    #E6C4EB

    oklch(86.1% 0.064 322)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #BADDB6

    #BADDB6

    oklch(86.2% 0.065 142.2)

  • #D2D7A6

    #D2D7A6

    oklch(86.3% 0.065 112.5)

  • #A6E0CD

    #A6E0CD

    oklch(86.2% 0.065 172.5)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #BADDB6

    #BADDB6

    oklch(86.2% 0.065 142.2)

  • #D2CBF9

    #D2CBF9

    oklch(86.3% 0.064 292)

  • #F4C1D6

    #F4C1D6

    oklch(86.2% 0.064 351.9)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #BADDB6

    #BADDB6

    oklch(86.2% 0.065 142.2)

  • #BBD2FD

    #BBD2FD

    oklch(86.1% 0.065 262.9)

  • #FAC2BE

    #FAC2BE

    oklch(86.3% 0.065 23.2)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #BADDB6

    #BADDB6

    oklch(86.2% 0.065 142.2)

  • #A7DAF5

    #A7DAF5

    oklch(86.2% 0.065 231.5)

  • #E6C4EB

    #E6C4EB

    oklch(86.1% 0.064 322)

  • #F5C7AB

    #F5C7AB

    oklch(86.3% 0.065 52.9)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #BADDB6, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #BADDB6 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.