#BADDB3

Closest named color: Light Grey Green (#B7E1A1). oklch(86.1% 0.068 140.4), rgb(186, 221, 179).

Aa

Black text reads best on this color (14.08:1).

About this color

#BADDB3 is a light, muted green. In OKLCH its lightness is 86%, its chroma 0.068 and its hue 140°. Its hue sits between the warm and cool halves of the wheel. The nearest named color is Light Grey Green (#B7E1A1), ΔE 0.029 away. Black text reads best on it, at 14.08:1.

Hue familyGreens
Lightnesslight (86%)
Chromamuted (0.068)
Temperaturein between
Nearest nameLight Grey Green (#B7E1A1)
Black text14.08:1
White text1.49:1

Values

HEX#BADDB3
RGBrgb(186, 221, 179)
HSLhsl(110, 38%, 78%)
OKLCHoklch(86.1% 0.068 140.4)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #BADDB3 1.49:1 Fails Lc -26.2 Dividers and decoration only
Black text on #BADDB3 14.08:1 AAA Lc 80.7 Fine for body text
#BADDB3 text on white 1.49:1 Fails Lc 23.1 Dividers and decoration only
#BADDB3 text on black 14.08:1 AAA Lc -80.2 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F1F8F0

    oklch(97.2% 0.013 141.8)

  2. Step 100

    100

    #E1EEDF

    oklch(93.5% 0.024 141.5)

  3. Step 200

    200 (this color)

    #BADDB3

    oklch(86.1% 0.068 140.4)

  4. Step 300

    300

    #A2CF9A

    oklch(80.9% 0.087 140.8)

  5. Step 400

    400

    #6EB65F

    oklch(70.8% 0.141 140.2)

  6. Step 500

    500

    #41A22C

    oklch(63.1% 0.179 140.5)

  7. Step 600

    600

    #248B00

    oklch(55.7% 0.181 140.5)

  8. Step 700

    700

    #1D7500

    oklch(49.2% 0.16 140.4)

  9. Step 800

    800

    #166000

    oklch(42.8% 0.139 140.4)

  10. Step 900

    900

    #154F06

    oklch(37.6% 0.116 140.4)

  11. Step 950

    950

    #0F2F08

    oklch(27.1% 0.074 140.3)

Export this scale for Tailwind in the Tailwind colors tool

#BADDB3 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E0D6B10.051
Deuteranopia (no green cones)#DAD2B50.050
Tritanopia (no blue cones)#B8DAD10.044
Achromatopsia (no color)#D3D3D30.068

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #BADDB3

    #BADDB3

    oklch(86.1% 0.068 140.4)

  • #E6C3ED

    #E6C3ED

    oklch(86% 0.068 320.6)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #BADDB3

    #BADDB3

    oklch(86.1% 0.068 140.4)

  • #D3D6A2

    #D3D6A2

    oklch(86.1% 0.069 110.5)

  • #A5E0CB

    #A5E0CB

    oklch(86.1% 0.067 170.7)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #BADDB3

    #BADDB3

    oklch(86.1% 0.068 140.4)

  • #D0CAFC

    #D0CAFC

    oklch(86% 0.069 290.4)

  • #F5C0D7

    #F5C0D7

    oklch(86.1% 0.067 350.8)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #BADDB3

    #BADDB3

    oklch(86.1% 0.068 140.4)

  • #B8D3FF

    #B8D3FF

    oklch(86.2% 0.068 260.1)

  • #FBC0BF

    #FBC0BF

    oklch(86.1% 0.068 19.7)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #BADDB3

    #BADDB3

    oklch(86.1% 0.068 140.4)

  • #A4DAF6

    #A4DAF6

    oklch(86.1% 0.068 231.1)

  • #E6C3ED

    #E6C3ED

    oklch(86% 0.068 320.6)

  • #F7C5AA

    #F7C5AA

    oklch(86.1% 0.068 49.8)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #BADDB3, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #BADDB3 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.