#BADCFE

Closest named color: Light Blue (#ADD8E6). oklch(88.1% 0.059 248.5), rgb(186, 220, 254).

Aa

Black text reads best on this color (14.75:1).

About this color

#BADCFE is a light, muted blue. In OKLCH its lightness is 88%, its chroma 0.059 and its hue 249°. Its hue sits on the cool side of the wheel. The nearest named color is Light Blue (#ADD8E6), ΔE 0.038 away. Black text reads best on it, at 14.75:1.

Hue familyBlues
Lightnesslight (88%)
Chromamuted (0.059)
Temperaturecool
Nearest nameLight Blue (#ADD8E6)
Black text14.75:1
White text1.42:1

Values

HEX#BADCFE
RGBrgb(186, 220, 254)
HSLhsl(210, 97%, 86%)
OKLCHoklch(88.1% 0.059 248.5)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #BADCFE 1.42:1 Fails Lc -23.2 Dividers and decoration only
Black text on #BADCFE 14.75:1 AAA Lc 83.4 Fine for body text
#BADCFE text on white 1.42:1 Fails Lc 20.3 Dividers and decoration only
#BADCFE text on black 14.75:1 AAA Lc -83.1 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F0F6FC

    oklch(97% 0.01 247.9)

  2. Step 100

    100

    #DFECF8

    oklch(93.7% 0.021 245.9)

  3. Step 200

    200 (this color)

    #BADCFE

    oklch(88.1% 0.059 248.5)

  4. Step 300

    300

    #9AC5F0

    oklch(80.8% 0.076 248.8)

  5. Step 400

    400

    #5FA6E9

    oklch(70.7% 0.122 248.6)

  6. Step 500

    500

    #268EE2

    oklch(63.1% 0.155 248.4)

  7. Step 600

    600

    #0077C7

    oklch(55.7% 0.152 248.5)

  8. Step 700

    700

    #0064A8

    oklch(49.2% 0.133 248.3)

  9. Step 800

    800

    #00518B

    oklch(42.6% 0.117 248.8)

  10. Step 900

    900

    #014474

    oklch(37.7% 0.101 248)

  11. Step 950

    950

    #072844

    oklch(27% 0.064 248.5)

Export this scale for Tailwind in the Tailwind colors tool

#BADCFE with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#CFDCFF0.026
Deuteranopia (no green cones)#C7D5FD0.023
Tritanopia (no blue cones)#A7E4E70.050
Achromatopsia (no color)#D8D8D80.059

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #BADCFE

    #BADCFE

    oklch(88.1% 0.059 248.5)

  • #F2D1AE

    #F2D1AE

    oklch(88% 0.059 68.6)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #BADCFE

    #BADCFE

    oklch(88.1% 0.059 248.5)

  • #ACE2F2

    #ACE2F2

    oklch(88.1% 0.059 217.9)

  • #CED5FF

    #CED5FF

    oklch(88.1% 0.058 277.7)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #BADCFE

    #BADCFE

    oklch(88.1% 0.059 248.5)

  • #FCCBBC

    #FCCBBC

    oklch(88.1% 0.06 37.7)

  • #E2D9AC

    #E2D9AC

    oklch(88.1% 0.06 98)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #BADCFE

    #BADCFE

    oklch(88.1% 0.059 248.5)

  • #FCC8D0

    #FCC8D0

    oklch(88.1% 0.06 8)

  • #CCE0B7

    #CCE0B7

    oklch(88.1% 0.059 128.8)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #BADCFE

    #BADCFE

    oklch(88.1% 0.059 248.5)

  • #F3C9E5

    #F3C9E5

    oklch(88% 0.06 338.6)

  • #F2D1AE

    #F2D1AE

    oklch(88% 0.059 68.6)

  • #B8E4C9

    #B8E4C9

    oklch(88% 0.059 158)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #BADCFE, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #BADCFE in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.