#BADCB4

Closest named color: Light Grey Green (#B7E1A1). oklch(85.9% 0.065 140.9), rgb(186, 220, 180).

Aa

Black text reads best on this color (13.98:1).

About this color

#BADCB4 is a light, muted green. In OKLCH its lightness is 86%, its chroma 0.065 and its hue 141°. Its hue sits between the warm and cool halves of the wheel. The nearest named color is Light Grey Green (#B7E1A1), ΔE 0.033 away. Black text reads best on it, at 13.98:1.

Hue familyGreens
Lightnesslight (86%)
Chromamuted (0.065)
Temperaturein between
Nearest nameLight Grey Green (#B7E1A1)
Black text13.98:1
White text1.50:1

Values

HEX#BADCB4
RGBrgb(186, 220, 180)
HSLhsl(111, 36%, 78%)
OKLCHoklch(85.9% 0.065 140.9)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #BADCB4 1.50:1 Fails Lc -26.6 Dividers and decoration only
Black text on #BADCB4 13.98:1 AAA Lc 80.3 Fine for body text
#BADCB4 text on white 1.50:1 Fails Lc 23.5 Dividers and decoration only
#BADCB4 text on black 13.98:1 AAA Lc -79.7 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F1F7F0

    oklch(97% 0.011 141.3)

  2. Step 100

    100

    #E1EEDF

    oklch(93.5% 0.024 141.5)

  3. Step 200

    200 (this color)

    #BADCB4

    oklch(85.9% 0.065 140.9)

  4. Step 300

    300

    #A3CF9C

    oklch(81% 0.084 141.2)

  5. Step 400

    400

    #6FB563

    oklch(70.7% 0.135 140.8)

  6. Step 500

    500

    #44A134

    oklch(63% 0.171 140.9)

  7. Step 600

    600

    #1F8B00

    oklch(55.6% 0.182 140.9)

  8. Step 700

    700

    #197500

    oklch(49.1% 0.161 140.9)

  9. Step 800

    800

    #126000

    oklch(42.7% 0.14 141)

  10. Step 900

    900

    #174F0D

    oklch(37.7% 0.112 141)

  11. Step 950

    950

    #102E0A

    oklch(26.9% 0.07 140.5)

Export this scale for Tailwind in the Tailwind colors tool

#BADCB4 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DFD5B20.050
Deuteranopia (no green cones)#D9D1B60.049
Tritanopia (no blue cones)#B8D9D10.043
Achromatopsia (no color)#D3D3D30.066

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #BADCB4

    #BADCB4

    oklch(85.9% 0.065 140.9)

  • #E5C3EB

    #E5C3EB

    oklch(85.9% 0.066 321.2)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #BADCB4

    #BADCB4

    oklch(85.9% 0.065 140.9)

  • #D2D5A4

    #D2D5A4

    oklch(85.8% 0.065 110.6)

  • #A6DFCB

    #A6DFCB

    oklch(85.9% 0.065 171.1)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #BADCB4

    #BADCB4

    oklch(85.9% 0.065 140.9)

  • #D0CAF9

    #D0CAF9

    oklch(85.9% 0.065 290.8)

  • #F3C0D6

    #F3C0D6

    oklch(85.9% 0.065 350.8)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #BADCB4

    #BADCB4

    oklch(85.9% 0.065 140.9)

  • #B9D2FC

    #B9D2FC

    oklch(85.9% 0.065 260.8)

  • #F9C0BE

    #F9C0BE

    oklch(85.8% 0.066 20.8)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #BADCB4

    #BADCB4

    oklch(85.9% 0.065 140.9)

  • #A5D9F4

    #A5D9F4

    oklch(85.8% 0.066 231.1)

  • #E5C3EB

    #E5C3EB

    oklch(85.9% 0.066 321.2)

  • #F5C5AB

    #F5C5AB

    oklch(85.9% 0.065 49.9)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #BADCB4, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #BADCB4 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.