#BADBAB

Closest named color: Light Grey Green (#B7E1A1). oklch(85.5% 0.074 136), rgb(186, 219, 171).

Aa

Black text reads best on this color (13.80:1).

About this color

#BADBAB is a light, moderately saturated green. In OKLCH its lightness is 85%, its chroma 0.074 and its hue 136°. Its hue sits between the warm and cool halves of the wheel. The nearest named color is Light Grey Green (#B7E1A1), ΔE 0.024 away. Black text reads best on it, at 13.80:1.

Hue familyGreens
Lightnesslight (85%)
Chromamoderately saturated (0.074)
Temperaturein between
Nearest nameLight Grey Green (#B7E1A1)
Black text13.80:1
White text1.52:1

Values

HEX#BADBAB
RGBrgb(186, 219, 171)
HSLhsl(101, 40%, 76%)
OKLCHoklch(85.5% 0.074 136)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #BADBAB 1.52:1 Fails Lc -27.4 Dividers and decoration only
Black text on #BADBAB 13.80:1 AAA Lc 79.6 Fine for body text
#BADBAB text on white 1.52:1 Fails Lc 24.2 Dividers and decoration only
#BADBAB text on black 13.80:1 AAA Lc -79.0 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F2F8EF

    oklch(97.2% 0.013 134.9)

  2. Step 100

    100

    #E2EEDC

    oklch(93.5% 0.027 135)

  3. Step 200

    200 (this color)

    #BADBAB

    oklch(85.5% 0.074 136)

  4. Step 300

    300

    #A5CF92

    oklch(80.9% 0.094 136.2)

  5. Step 400

    400

    #73B54F

    oklch(70.6% 0.152 135.9)

  6. Step 500

    500

    #4EA100

    oklch(63.1% 0.188 136)

  7. Step 600

    600

    #408700

    oklch(55.5% 0.165 136)

  8. Step 700

    700

    #357200

    oklch(49.1% 0.146 136)

  9. Step 800

    800

    #2A5D00

    oklch(42.6% 0.127 136)

  10. Step 900

    900

    #224E00

    oklch(37.7% 0.112 136.1)

  11. Step 950

    950

    #122F00

    oklch(27.2% 0.081 136)

Export this scale for Tailwind in the Tailwind colors tool

#BADBAB with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DFD3A80.050
Deuteranopia (no green cones)#D9D0AD0.049
Tritanopia (no blue cones)#BAD7CE0.052
Achromatopsia (no color)#D1D1D10.074

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #BADBAB

    #BADBAB

    oklch(85.5% 0.074 136)

  • #E3C1F1

    #E3C1F1

    oklch(85.5% 0.075 316)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #BADBAB

    #BADBAB

    oklch(85.5% 0.074 136)

  • #D5D39B

    #D5D39B

    oklch(85.5% 0.073 106.1)

  • #A1DFC4

    #A1DFC4

    oklch(85.4% 0.074 165.9)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #BADBAB

    #BADBAB

    oklch(85.5% 0.074 136)

  • #CAC9FE

    #CAC9FE

    oklch(85.4% 0.073 285.6)

  • #F4BCDA

    #F4BCDA

    oklch(85.4% 0.075 345.4)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #BADBAB

    #BADBAB

    oklch(85.5% 0.074 136)

  • #B1D2FF

    #B1D2FF

    oklch(85.5% 0.072 256.2)

  • #FCBCBF

    #FCBCBF

    oklch(85.4% 0.074 15.6)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #BADBAB

    #BADBAB

    oklch(85.5% 0.074 136)

  • #9BDAF5

    #9BDAF5

    oklch(85.5% 0.074 226.5)

  • #E3C1F1

    #E3C1F1

    oklch(85.5% 0.075 316)

  • #F9C1A7

    #F9C1A7

    oklch(85.5% 0.074 46.1)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #BADBAB, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #BADBAB in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.