#BADB95

Closest named color: Light Grey Green (#B7E1A1). oklch(85% 0.099 128.8), rgb(186, 219, 149).

Aa

Black text reads best on this color (13.65:1).

About this color

#BADB95 is a light, moderately saturated green. In OKLCH its lightness is 85%, its chroma 0.099 and its hue 129°. Its hue sits between the warm and cool halves of the wheel. The nearest named color is Light Grey Green (#B7E1A1), ΔE 0.017 away. Black text reads best on it, at 13.65:1.

Hue familyGreens
Lightnesslight (85%)
Chromamoderately saturated (0.099)
Temperaturein between
Nearest nameLight Grey Green (#B7E1A1)
Black text13.65:1
White text1.53:1

Values

HEX#BADB95
RGBrgb(186, 219, 149)
HSLhsl(88, 49%, 72%)
OKLCHoklch(85% 0.099 128.8)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #BADB95 1.53:1 Fails Lc -28.1 Dividers and decoration only
Black text on #BADB95 13.65:1 AAA Lc 78.9 Fine for body text
#BADB95 text on white 1.53:1 Fails Lc 24.8 Dividers and decoration only
#BADB95 text on black 13.65:1 AAA Lc -78.3 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F2F8EC

    oklch(97.1% 0.017 128.7)

  2. Step 100

    100

    #E2EFD5

    oklch(93.5% 0.037 128.9)

  3. Step 200

    200 (this color)

    #BADB95

    oklch(85% 0.099 128.8)

  4. Step 300

    300

    #A7D175

    oklch(81% 0.128 129)

  5. Step 400

    400

    #7CB500

    oklch(70.7% 0.187 128.7)

  6. Step 500

    500

    #699B00

    oklch(63% 0.167 128.9)

  7. Step 600

    600

    #588300

    oklch(55.7% 0.148 128.9)

  8. Step 700

    700

    #496E00

    oklch(49.1% 0.13 129)

  9. Step 800

    800

    #3B5A00

    oklch(42.7% 0.113 129)

  10. Step 900

    900

    #314B00

    oklch(37.7% 0.1 128.7)

  11. Step 950

    950

    #1B2D00

    oklch(27.1% 0.072 129.3)

Export this scale for Tailwind in the Tailwind colors tool

#BADB95 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E2D2900.055
Deuteranopia (no green cones)#DDD0980.054
Tritanopia (no blue cones)#BDD5C90.076
Achromatopsia (no color)#D0D0D00.100

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #BADB95

    #BADB95

    oklch(85% 0.099 128.8)

  • #E0BDFF

    #E0BDFF

    oklch(85% 0.097 308.5)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #BADB95

    #BADB95

    oklch(85% 0.099 128.8)

  • #DECF82

    #DECF82

    oklch(85% 0.099 98.6)

  • #94E2B6

    #94E2B6

    oklch(85% 0.099 158.7)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #BADB95

    #BADB95

    oklch(85% 0.099 128.8)

  • #C3CAFF

    #C3CAFF

    oklch(85.2% 0.074 278.8)

  • #FAB5E4

    #FAB5E4

    oklch(85.1% 0.1 338.8)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #BADB95

    #BADB95

    oklch(85% 0.099 128.8)

  • #A7D3FF

    #A7D3FF

    oklch(85.1% 0.077 248.8)

  • #FFB7C2

    #FFB7C2

    oklch(84.9% 0.085 8.9)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #BADB95

    #BADB95

    oklch(85% 0.099 128.8)

  • #7DDEFA

    #7DDEFA

    oklch(85.1% 0.099 218.7)

  • #E0BDFF

    #E0BDFF

    oklch(85% 0.097 308.5)

  • #FFBCA5

    #FFBCA5

    oklch(85.1% 0.084 39.8)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #BADB95, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #BADB95 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.