#BAD4AD

Closest named color: Ash Gray (#BFC8AD). oklch(84% 0.06 135.2), rgb(186, 212, 173).

Aa

Black text reads best on this color (13.10:1).

About this color

#BAD4AD is a light, muted green. In OKLCH its lightness is 84%, its chroma 0.060 and its hue 135°. Its hue sits between the warm and cool halves of the wheel. The nearest named color is Ash Gray (#BFC8AD), ΔE 0.033 away. Black text reads best on it, at 13.10:1.

Hue familyGreens
Lightnesslight (84%)
Chromamuted (0.060)
Temperaturein between
Nearest nameAsh Gray (#BFC8AD)
Black text13.10:1
White text1.60:1

Values

HEX#BAD4AD
RGBrgb(186, 212, 173)
HSLhsl(100, 31%, 75%)
OKLCHoklch(84% 0.06 135.2)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #BAD4AD 1.60:1 Fails Lc -30.6 Non-text elements, placeholder text
Black text on #BAD4AD 13.10:1 AAA Lc 76.7 Fine for body text
#BAD4AD text on white 1.60:1 Fails Lc 27.1 Dividers and decoration only
#BAD4AD text on black 13.10:1 AAA Lc -75.8 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 300.

  1. Step 50

    50

    #F3F7F1

    oklch(97.1% 0.009 134.9)

  2. Step 100

    100

    #E5EDE1

    oklch(93.7% 0.018 134.9)

  3. Step 200

    200

    #D0DEC9

    oklch(88.4% 0.032 135)

  4. Step 300

    300 (this color)

    #BAD4AD

    oklch(84% 0.06 135.2)

  5. Step 400

    400

    #86AE71

    oklch(70.6% 0.096 135.3)

  6. Step 500

    500

    #689A4A

    oklch(63.2% 0.123 135)

  7. Step 600

    600

    #4E842B

    oklch(55.6% 0.134 135.3)

  8. Step 700

    700

    #3F6F1E

    oklch(49% 0.123 135.2)

  9. Step 800

    800

    #345B1B

    oklch(42.7% 0.103 135.4)

  10. Step 900

    900

    #2E4B1C

    oklch(37.8% 0.081 135)

  11. Step 950

    950

    #1B2C12

    oklch(27% 0.05 135.7)

Export this scale for Tailwind in the Tailwind colors tool

#BAD4AD with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D7CEAB0.040
Deuteranopia (no green cones)#D3CBAF0.040
Tritanopia (no blue cones)#BAD1C90.042
Achromatopsia (no color)#CCCCCC0.060

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #BAD4AD

    #BAD4AD

    oklch(84% 0.06 135.2)

  • #DABFE6

    #DABFE6

    oklch(84% 0.061 315.5)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #BAD4AD

    #BAD4AD

    oklch(84% 0.06 135.2)

  • #D0CDA0

    #D0CDA0

    oklch(83.9% 0.06 104.4)

  • #A7D8C1

    #A7D8C1

    oklch(84.1% 0.06 164.6)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #BAD4AD

    #BAD4AD

    oklch(84% 0.06 135.2)

  • #C6C6F1

    #C6C6F1

    oklch(84.1% 0.06 285)

  • #E8BCD3

    #E8BCD3

    oklch(84.1% 0.059 345.7)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #BAD4AD

    #BAD4AD

    oklch(84% 0.06 135.2)

  • #B1CDF2

    #B1CDF2

    oklch(84% 0.06 255.5)

  • #EFBBBE

    #EFBBBE

    oklch(83.9% 0.06 14.6)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #BAD4AD

    #BAD4AD

    oklch(84% 0.06 135.2)

  • #A1D4E8

    #A1D4E8

    oklch(84.1% 0.06 224)

  • #DABFE6

    #DABFE6

    oklch(84% 0.061 315.5)

  • #EDBFAB

    #EDBFAB

    oklch(84% 0.06 44.7)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #BAD4AD, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #BAD4AD in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.