#B92D16

Closest named color: Rusty Red (#AF2F0D). oklch(51.8% 0.18 31.9), rgb(185, 45, 22).

Aa

White text reads best on this color (6.08:1).

About this color

#B92D16 is a medium-dark, vivid red. In OKLCH its lightness is 52%, its chroma 0.180 and its hue 32°. Its hue sits on the warm side of the wheel. The nearest named color is Rusty Red (#AF2F0D), ΔE 0.021 away. White text reads best on it, at 6.08:1.

Hue familyReds
Lightnessmedium-dark (52%)
Chromavivid (0.180)
Temperaturewarm
Nearest nameRusty Red (#AF2F0D)
Black text3.44:1
White text6.08:1

Values

HEX#B92D16
RGBrgb(185, 45, 22)
HSLhsl(8, 79%, 41%)
OKLCHoklch(51.8% 0.18 31.9)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #B92D16 6.08:1 AA Lc -84.2 Fine for body text
Black text on #B92D16 3.44:1 AA large text Lc 25.1 Dividers and decoration only
#B92D16 text on white 6.08:1 AA Lc 78.9 Fine for body text
#B92D16 text on black 3.44:1 AA large text Lc -22.9 Dividers and decoration only

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 700.

  1. Step 50

    50

    #FDF3F1

    oklch(97.1% 0.011 31.1)

  2. Step 100

    100

    #FAE4E0

    oklch(93.6% 0.025 29.9)

  3. Step 200

    200

    #F7CEC5

    oklch(88.4% 0.048 32.5)

  4. Step 300

    300

    #F3AC9E

    oklch(80.8% 0.087 31.5)

  5. Step 400

    400

    #EA7D68

    oklch(70.7% 0.139 32.1)

  6. Step 500

    500

    #E0553E

    oklch(63% 0.178 31.7)

  7. Step 600

    600

    #CC3219

    oklch(55.6% 0.194 31.9)

  8. Step 700

    700 (this color)

    #B92D16

    oklch(51.8% 0.18 31.9)

  9. Step 800

    800

    #8F200E

    oklch(42.8% 0.149 31.9)

  10. Step 900

    900

    #732215

    oklch(37.8% 0.116 31.8)

  11. Step 950

    950

    #44150D

    oklch(27% 0.075 31.9)

Export this scale for Tailwind in the Tailwind colors tool

#B92D16 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#594E100.191
Deuteranopia (no green cones)#7B6D0A0.172
Tritanopia (no blue cones)#CC002A0.050
Achromatopsia (no color)#6262620.181

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #B92D16

    #B92D16

    oklch(51.8% 0.18 31.9)

  • #007586

    #007586

    oklch(51.6% 0.09 212.2)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #B92D16

    #B92D16

    oklch(51.8% 0.18 31.9)

  • #B42860

    #B42860

    oklch(51.8% 0.18 2.1)

  • #985600

    #985600

    oklch(51.9% 0.119 62.1)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #B92D16

    #B92D16

    oklch(51.8% 0.18 31.9)

  • #00796C

    #00796C

    oklch(51.7% 0.093 182)

  • #006FA8

    #006FA8

    oklch(51.9% 0.122 241.7)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #B92D16

    #B92D16

    oklch(51.8% 0.18 31.9)

  • #007D3E

    #007D3E

    oklch(51.6% 0.136 152)

  • #4759CE

    #4759CE

    oklch(51.8% 0.181 271.9)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #B92D16

    #B92D16

    oklch(51.8% 0.18 31.9)

  • #5D7300

    #5D7300

    oklch(51.9% 0.126 121.9)

  • #007586

    #007586

    oklch(51.6% 0.09 212.2)

  • #7D45BC

    #7D45BC

    oklch(51.7% 0.18 302.1)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #B92D16, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #B92D16 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.