#B61D32

Closest named color: Firebrick (#B22222). oklch(50.3% 0.185 21), rgb(182, 29, 50).

Aa

White text reads best on this color (6.54:1).

About this color

#B61D32 is a medium-dark, vivid red. In OKLCH its lightness is 50%, its chroma 0.185 and its hue 21°. Its hue sits on the warm side of the wheel. The nearest named color is Firebrick (#B22222), ΔE 0.020 away. White text reads best on it, at 6.54:1.

Hue familyReds
Lightnessmedium-dark (50%)
Chromavivid (0.185)
Temperaturewarm
Nearest nameFirebrick (#B22222)
Black text3.21:1
White text6.54:1

Values

HEX#B61D32
RGBrgb(182, 29, 50)
HSLhsl(352, 73%, 41%)
OKLCHoklch(50.3% 0.185 21)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #B61D32 6.54:1 AA Lc -85.8 Fine for body text
Black text on #B61D32 3.21:1 AA large text Lc 23.4 Dividers and decoration only
#B61D32 text on white 6.54:1 AA Lc 80.6 Fine for body text
#B61D32 text on black 3.21:1 AA large text Lc -21.2 Dividers and decoration only

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 700.

  1. Step 50

    50

    #FEF2F2

    oklch(97.1% 0.013 17.4)

  2. Step 100

    100

    #FBE3E2

    oklch(93.5% 0.026 20.5)

  3. Step 200

    200

    #F9CDCB

    oklch(88.6% 0.05 21.2)

  4. Step 300

    300

    #F5AAA8

    oklch(80.9% 0.089 20.9)

  5. Step 400

    400

    #EC7879

    oklch(70.6% 0.143 20.9)

  6. Step 500

    500

    #E34F57

    oklch(63.2% 0.183 21)

  7. Step 600

    600

    #CE283C

    oklch(55.6% 0.199 21.1)

  8. Step 700

    700 (this color)

    #B61D32

    oklch(50.3% 0.185 21)

  9. Step 800

    800

    #901927

    oklch(42.7% 0.153 21.2)

  10. Step 900

    900

    #741E24

    oklch(37.7% 0.119 21.3)

  11. Step 950

    950

    #441316

    oklch(26.9% 0.075 20.3)

Export this scale for Tailwind in the Tailwind colors tool

#B61D32 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#4F49310.204
Deuteranopia (no green cones)#74692D0.187
Tritanopia (no blue cones)#C800270.036
Achromatopsia (no color)#5D5D5D0.187

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #B61D32

    #B61D32

    oklch(50.3% 0.185 21)

  • #007278

    #007278

    oklch(50.2% 0.085 201.2)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #B61D32

    #B61D32

    oklch(50.3% 0.185 21)

  • #AB2171

    #AB2171

    oklch(50.3% 0.186 350.9)

  • #9C4900

    #9C4900

    oklch(50.3% 0.131 51.2)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #B61D32

    #B61D32

    oklch(50.3% 0.185 21)

  • #00765C

    #00765C

    oklch(50.3% 0.099 170.5)

  • #006D93

    #006D93

    oklch(50.2% 0.102 231.4)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #B61D32

    #B61D32

    oklch(50.3% 0.185 21)

  • #197900

    #197900

    oklch(50.3% 0.165 141)

  • #1C5BCB

    #1C5BCB

    oklch(50.2% 0.185 261)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #B61D32

    #B61D32

    oklch(50.3% 0.185 21)

  • #676900

    #676900

    oklch(50.2% 0.11 111.1)

  • #007278

    #007278

    oklch(50.2% 0.085 201.2)

  • #6946C3

    #6946C3

    oklch(50.3% 0.185 291.1)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #B61D32, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #B61D32 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.