#B51D02

Closest named color: Rufous (#AE2012). oklch(49.7% 0.188 31.7), rgb(181, 29, 2).

Aa

White text reads best on this color (6.68:1).

About this color

#B51D02 is a medium-dark, vivid red. In OKLCH its lightness is 50%, its chroma 0.188 and its hue 32°. Its hue sits on the warm side of the wheel. The nearest named color is Rufous (#AE2012), ΔE 0.015 away. White text reads best on it, at 6.68:1.

Hue familyReds
Lightnessmedium-dark (50%)
Chromavivid (0.188)
Temperaturewarm
Nearest nameRufous (#AE2012)
Black text3.14:1
White text6.68:1

Values

HEX#B51D02
RGBrgb(181, 29, 2)
HSLhsl(9, 98%, 36%)
OKLCHoklch(49.7% 0.188 31.7)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #B51D02 6.68:1 AA Lc -86.2 Fine for body text
Black text on #B51D02 3.14:1 AA large text Lc 23.0 Dividers and decoration only
#B51D02 text on white 6.68:1 AA Lc 81.1 Fine for body text
#B51D02 text on black 3.14:1 AA large text Lc -20.8 Dividers and decoration only

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 700.

  1. Step 50

    50

    #FEF3F0

    oklch(97.2% 0.013 35.7)

  2. Step 100

    100

    #FBE4DF

    oklch(93.6% 0.026 32.2)

  3. Step 200

    200

    #F9CEC5

    oklch(88.6% 0.05 31.8)

  4. Step 300

    300

    #F6AB9C

    oklch(80.9% 0.092 31.7)

  5. Step 400

    400

    #ED7A65

    oklch(70.6% 0.146 31.7)

  6. Step 500

    500

    #E45139

    oklch(63.1% 0.187 31.8)

  7. Step 600

    600

    #CF2B10

    oklch(55.5% 0.203 31.7)

  8. Step 700

    700 (this color)

    #B51D02

    oklch(49.7% 0.188 31.7)

  9. Step 800

    800

    #911B08

    oklch(42.7% 0.156 31.7)

  10. Step 900

    900

    #751F12

    oklch(37.8% 0.122 31.5)

  11. Step 950

    950

    #45140C

    oklch(27% 0.077 31.7)

Export this scale for Tailwind in the Tailwind colors tool

#B51D02 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#5147000.203
Deuteranopia (no green cones)#7668000.180
Tritanopia (no blue cones)#C8001B0.042
Achromatopsia (no color)#5C5C5C0.190

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #B51D02

    #B51D02

    oklch(49.7% 0.188 31.7)

  • #006F7F

    #006F7F

    oklch(49.7% 0.087 212)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #B51D02

    #B51D02

    oklch(49.7% 0.188 31.7)

  • #B0165B

    #B0165B

    oklch(49.8% 0.189 1.5)

  • #905000

    #905000

    oklch(49.7% 0.115 61.1)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #B51D02

    #B51D02

    oklch(49.7% 0.188 31.7)

  • #007366

    #007366

    oklch(49.8% 0.09 181.4)

  • #00699F

    #00699F

    oklch(49.8% 0.117 241.6)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #B51D02

    #B51D02

    oklch(49.7% 0.188 31.7)

  • #007739

    #007739

    oklch(49.8% 0.133 151.4)

  • #4051CB

    #4051CB

    oklch(49.6% 0.188 271.6)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #B51D02

    #B51D02

    oklch(49.7% 0.188 31.7)

  • #586C00

    #586C00

    oklch(49.7% 0.12 121.5)

  • #006F7F

    #006F7F

    oklch(49.7% 0.087 212)

  • #783CB9

    #783CB9

    oklch(49.7% 0.188 301.9)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #B51D02, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #B51D02 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.