#B2DFFA

Closest named color: Powder Blue (#B0E0E6). oklch(88.1% 0.06 234.7), rgb(178, 223, 250).

Aa

Black text reads best on this color (14.82:1).

About this color

#B2DFFA is a light, muted blue. In OKLCH its lightness is 88%, its chroma 0.060 and its hue 235°. Its hue sits on the cool side of the wheel. The nearest named color is Powder Blue (#B0E0E6), ΔE 0.030 away. Black text reads best on it, at 14.82:1.

Hue familyBlues
Lightnesslight (88%)
Chromamuted (0.060)
Temperaturecool
Nearest namePowder Blue (#B0E0E6)
Black text14.82:1
White text1.41:1

Values

HEX#B2DFFA
RGBrgb(178, 223, 250)
HSLhsl(203, 88%, 84%)
OKLCHoklch(88.1% 0.06 234.7)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #B2DFFA 1.41:1 Fails Lc -22.8 Dividers and decoration only
Black text on #B2DFFA 14.82:1 AAA Lc 83.7 Fine for body text
#B2DFFA text on white 1.41:1 Fails Lc 20.0 Dividers and decoration only
#B2DFFA text on black 14.82:1 AAA Lc -83.4 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #EFF7FB

    oklch(97.1% 0.01 228.9)

  2. Step 100

    100

    #DCEDF7

    oklch(93.6% 0.023 233.4)

  3. Step 200

    200 (this color)

    #B2DFFA

    oklch(88.1% 0.06 234.7)

  4. Step 300

    300

    #8FC9EB

    oklch(80.8% 0.077 234.7)

  5. Step 400

    400

    #43ACE2

    oklch(70.7% 0.123 235)

  6. Step 500

    500

    #0095CE

    oklch(63.2% 0.133 234.7)

  7. Step 600

    600

    #007DAE

    oklch(55.7% 0.118 234.9)

  8. Step 700

    700

    #006993

    oklch(49.2% 0.104 234.9)

  9. Step 800

    800

    #005679

    oklch(42.8% 0.09 234.7)

  10. Step 900

    900

    #004765

    oklch(37.6% 0.08 234.9)

  11. Step 950

    950

    #002A3E

    oklch(26.9% 0.057 235.2)

Export this scale for Tailwind in the Tailwind colors tool

#B2DFFA with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D3DDFB0.040
Deuteranopia (no green cones)#C8D5FA0.035
Tritanopia (no blue cones)#9CE6E70.045
Achromatopsia (no color)#D9D9D90.060

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #B2DFFA

    #B2DFFA

    oklch(88.1% 0.06 234.7)

  • #F8CEB3

    #F8CEB3

    oklch(88.1% 0.06 54.5)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #B2DFFA

    #B2DFFA

    oklch(88.1% 0.06 234.7)

  • #A9E4EA

    #A9E4EA

    oklch(88.1% 0.06 204)

  • #C5D8FF

    #C5D8FF

    oklch(88.1% 0.058 264.7)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #B2DFFA

    #B2DFFA

    oklch(88.1% 0.06 234.7)

  • #FDC9C4

    #FDC9C4

    oklch(88% 0.06 24.7)

  • #EAD5AB

    #EAD5AB

    oklch(88% 0.06 84.5)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #B2DFFA

    #B2DFFA

    oklch(88.1% 0.06 234.7)

  • #F9C8DA

    #F9C8DA

    oklch(88.1% 0.06 354.4)

  • #D6DDB0

    #D6DDB0

    oklch(88.1% 0.06 114.8)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #B2DFFA

    #B2DFFA

    oklch(88.1% 0.06 234.7)

  • #EDCBEE

    #EDCBEE

    oklch(88.1% 0.06 325.2)

  • #F8CEB3

    #F8CEB3

    oklch(88.1% 0.06 54.5)

  • #C0E3C0

    #C0E3C0

    oklch(88.1% 0.06 145)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #B2DFFA, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #B2DFFA in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.