#B01C02

Closest named color: Rufous (#AE2012). oklch(48.7% 0.185 31.7), rgb(176, 28, 2).

Aa

White text reads best on this color (6.96:1).

About this color

#B01C02 is a medium-dark, vivid red. In OKLCH its lightness is 49%, its chroma 0.185 and its hue 32°. Its hue sits on the warm side of the wheel. The nearest named color is Rufous (#AE2012), ΔE 0.007 away. White text reads best on it, at 6.96:1.

Hue familyReds
Lightnessmedium-dark (49%)
Chromavivid (0.185)
Temperaturewarm
Nearest nameRufous (#AE2012)
Black text3.01:1
White text6.96:1

Values

HEX#B01C02
RGBrgb(176, 28, 2)
HSLhsl(9, 98%, 35%)
OKLCHoklch(48.7% 0.185 31.7)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #B01C02 6.96:1 AA Lc -87.3 Fine for body text
Black text on #B01C02 3.01:1 AA large text Lc 21.8 Dividers and decoration only
#B01C02 text on white 6.96:1 AA Lc 82.2 Fine for body text
#B01C02 text on black 3.01:1 AA large text Lc -19.7 Dividers and decoration only

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 700.

  1. Step 50

    50

    #FDF3F0

    oklch(97.1% 0.012 37.4)

  2. Step 100

    100

    #FBE4DF

    oklch(93.6% 0.026 32.2)

  3. Step 200

    200

    #F8CEC5

    oklch(88.5% 0.049 32.1)

  4. Step 300

    300

    #F5AC9D

    oklch(81% 0.089 32)

  5. Step 400

    400

    #EC7B67

    oklch(70.7% 0.143 31.4)

  6. Step 500

    500

    #E2533C

    oklch(63.1% 0.182 31.6)

  7. Step 600

    600

    #CE2F15

    oklch(55.7% 0.199 31.8)

  8. Step 700

    700 (this color)

    #B01C02

    oklch(48.7% 0.185 31.7)

  9. Step 800

    800

    #901D0B

    oklch(42.7% 0.153 31.6)

  10. Step 900

    900

    #742013

    oklch(37.7% 0.12 31.6)

  11. Step 950

    950

    #44150D

    oklch(27% 0.075 31.9)

Export this scale for Tailwind in the Tailwind colors tool

#B01C02 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#4F45000.198
Deuteranopia (no green cones)#7265000.177
Tritanopia (no blue cones)#C3001A0.042
Achromatopsia (no color)#5959590.186

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #B01C02

    #B01C02

    oklch(48.7% 0.185 31.7)

  • #006C7B

    #006C7B

    oklch(48.7% 0.085 211.3)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #B01C02

    #B01C02

    oklch(48.7% 0.185 31.7)

  • #AB1658

    #AB1658

    oklch(48.7% 0.184 1.7)

  • #8C4E00

    #8C4E00

    oklch(48.7% 0.113 61.5)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #B01C02

    #B01C02

    oklch(48.7% 0.185 31.7)

  • #006F63

    #006F63

    oklch(48.6% 0.087 182)

  • #00669A

    #00669A

    oklch(48.8% 0.114 241.3)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #B01C02

    #B01C02

    oklch(48.7% 0.185 31.7)

  • #007338

    #007338

    oklch(48.6% 0.128 151.8)

  • #3E4FC6

    #3E4FC6

    oklch(48.7% 0.185 271.5)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #B01C02

    #B01C02

    oklch(48.7% 0.185 31.7)

  • #556900

    #556900

    oklch(48.7% 0.118 121.8)

  • #006C7B

    #006C7B

    oklch(48.7% 0.085 211.3)

  • #743AB4

    #743AB4

    oklch(48.6% 0.184 301.7)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #B01C02, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #B01C02 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.