#AFAE3D

Closest named color: Muddy Yellow (#BFAC05). oklch(73% 0.133 108.8), rgb(175, 174, 61).

Aa

Black text reads best on this color (8.94:1).

About this color

#AFAE3D is a medium-light, moderately saturated yellow. In OKLCH its lightness is 73%, its chroma 0.133 and its hue 109°. Its hue sits on the warm side of the wheel. The nearest named color is Muddy Yellow (#BFAC05), ΔE 0.028 away. Black text reads best on it, at 8.94:1.

Hue familyYellows
Lightnessmedium-light (73%)
Chromamoderately saturated (0.133)
Temperaturewarm
Nearest nameMuddy Yellow (#BFAC05)
Black text8.94:1
White text2.34:1

Values

HEX#AFAE3D
RGBrgb(175, 174, 61)
HSLhsl(59, 48%, 46%)
OKLCHoklch(73% 0.133 108.8)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #AFAE3D 2.34:1 Fails Lc -51.1 Large or bold text, headings
Black text on #AFAE3D 8.94:1 AAA Lc 57.8 Large or bold text, headings
#AFAE3D text on white 2.34:1 Fails Lc 46.2 Large or bold text, headings
#AFAE3D text on black 8.94:1 AAA Lc -55.9 Large or bold text, headings

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 400.

  1. Step 50

    50

    #F6F6EE

    oklch(97.1% 0.011 106.6)

  2. Step 100

    100

    #EBEBD9

    oklch(93.5% 0.024 106.9)

  3. Step 200

    200

    #DBDCB9

    oklch(88.5% 0.047 108.7)

  4. Step 300

    300

    #C5C586

    oklch(80.8% 0.083 108.1)

  5. Step 400

    400 (this color)

    #AFAE3D

    oklch(73% 0.133 108.8)

  6. Step 500

    500

    #918F00

    oklch(63.1% 0.137 108.8)

  7. Step 600

    600

    #7A7800

    oklch(55.6% 0.12 108.6)

  8. Step 700

    700

    #666500

    oklch(49.1% 0.107 109.1)

  9. Step 800

    800

    #545200

    oklch(42.7% 0.092 108.1)

  10. Step 900

    900

    #454400

    oklch(37.5% 0.081 108.8)

  11. Step 950

    950

    #292800

    oklch(26.9% 0.058 108.3)

Export this scale for Tailwind in the Tailwind colors tool

#AFAE3D with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#BCA72E0.024
Deuteranopia (no green cones)#BDAB440.024
Tritanopia (no blue cones)#BBA3970.120
Achromatopsia (no color)#A9A9A90.133

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #AFAE3D

    #AFAE3D

    oklch(73% 0.133 108.8)

  • #A599F6

    #A599F6

    oklch(73% 0.133 288.6)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #AFAE3D

    #AFAE3D

    oklch(73% 0.133 108.8)

  • #D59D35

    #D59D35

    oklch(73.2% 0.133 78.8)

  • #7BBC68

    #7BBC68

    oklch(73.1% 0.133 138.9)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #AFAE3D

    #AFAE3D

    oklch(73% 0.133 108.8)

  • #73A8FB

    #73A8FB

    oklch(73% 0.134 259.1)

  • #CB8BDD

    #CB8BDD

    oklch(72.9% 0.134 318.7)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #AFAE3D

    #AFAE3D

    oklch(73% 0.133 108.8)

  • #2CB7EA

    #2CB7EA

    oklch(73.1% 0.133 228.7)

  • #E583B5

    #E583B5

    oklch(73% 0.134 349)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #AFAE3D

    #AFAE3D

    oklch(73% 0.133 108.8)

  • #00BFC5

    #00BFC5

    oklch(73.1% 0.124 198.8)

  • #A599F6

    #A599F6

    oklch(73% 0.133 288.6)

  • #F08387

    #F08387

    oklch(73.1% 0.134 18.6)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #AFAE3D, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #AFAE3D in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.