#AD420E

Closest named color: Burnt Umber (#A0450E). oklch(52% 0.151 41.4), rgb(173, 66, 14).

Aa

White text reads best on this color (5.89:1).

About this color

#AD420E is a medium-dark, vivid orange. In OKLCH its lightness is 52%, its chroma 0.151 and its hue 41°. Its hue sits on the warm side of the wheel. The nearest named color is Burnt Umber (#A0450E), ΔE 0.025 away. White text reads best on it, at 5.89:1.

Hue familyOranges
Lightnessmedium-dark (52%)
Chromavivid (0.151)
Temperaturewarm
Nearest nameBurnt Umber (#A0450E)
Black text3.56:1
White text5.89:1

Values

HEX#AD420E
RGBrgb(173, 66, 14)
HSLhsl(20, 85%, 37%)
OKLCHoklch(52% 0.151 41.4)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #AD420E 5.89:1 AA Lc -83.9 Fine for body text
Black text on #AD420E 3.56:1 AA large text Lc 25.5 Dividers and decoration only
#AD420E text on white 5.89:1 AA Lc 78.6 Fine for body text
#AD420E text on black 3.56:1 AA large text Lc -23.2 Dividers and decoration only

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 700.

  1. Step 50

    50

    #FCF3F0

    oklch(97% 0.011 39.4)

  2. Step 100

    100

    #F7E6DF

    oklch(93.7% 0.021 43.9)

  3. Step 200

    200

    #F2D1C5

    oklch(88.5% 0.041 41)

  4. Step 300

    300

    #EBB29C

    oklch(81% 0.074 42.1)

  5. Step 400

    400

    #DE8765

    oklch(70.8% 0.117 41.9)

  6. Step 500

    500

    #D26539

    oklch(63% 0.15 41.5)

  7. Step 600

    600

    #BE490F

    oklch(55.7% 0.163 41.5)

  8. Step 700

    700 (this color)

    #AD420E

    oklch(52% 0.151 41.4)

  9. Step 800

    800

    #853007

    oklch(42.8% 0.126 41.2)

  10. Step 900

    900

    #6B2C11

    oklch(37.8% 0.098 41.7)

  11. Step 950

    950

    #3F1A0C

    oklch(26.9% 0.063 40.6)

Export this scale for Tailwind in the Tailwind colors tool

#AD420E with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#6155010.148
Deuteranopia (no green cones)#7B6D050.134
Tritanopia (no blue cones)#BF25390.072
Achromatopsia (no color)#6464640.152

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #AD420E

    #AD420E

    oklch(52% 0.151 41.4)

  • #007590

    #007590

    oklch(52.1% 0.096 221.3)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #AD420E

    #AD420E

    oklch(52% 0.151 41.4)

  • #AE3A52

    #AE3A52

    oklch(52.1% 0.151 11.8)

  • #905C00

    #905C00

    oklch(52% 0.112 71.4)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #AD420E

    #AD420E

    oklch(52% 0.151 41.4)

  • #007976

    #007976

    oklch(52% 0.089 191.7)

  • #046ABC

    #046ABC

    oklch(52% 0.152 251.5)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #AD420E

    #AD420E

    oklch(52% 0.151 41.4)

  • #007D53

    #007D53

    oklch(52.1% 0.116 161.2)

  • #5D59BC

    #5D59BC

    oklch(51.9% 0.151 281.6)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #AD420E

    #AD420E

    oklch(52% 0.151 41.4)

  • #497800

    #497800

    oklch(51.9% 0.143 131.4)

  • #007590

    #007590

    oklch(52.1% 0.096 221.3)

  • #854AA7

    #854AA7

    oklch(52% 0.151 311.5)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #AD420E, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #AD420E in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.