#AD2B1E

Closest named color: Rufous (#AE2012). oklch(49.5% 0.169 29.9), rgb(173, 43, 30).

Aa

White text reads best on this color (6.68:1).

About this color

#AD2B1E is a medium-dark, vivid red. In OKLCH its lightness is 49%, its chroma 0.169 and its hue 30°. Its hue sits on the warm side of the wheel. The nearest named color is Rufous (#AE2012), ΔE 0.013 away. White text reads best on it, at 6.68:1.

Hue familyReds
Lightnessmedium-dark (49%)
Chromavivid (0.169)
Temperaturewarm
Nearest nameRufous (#AE2012)
Black text3.14:1
White text6.68:1

Values

HEX#AD2B1E
RGBrgb(173, 43, 30)
HSLhsl(5, 70%, 40%)
OKLCHoklch(49.5% 0.169 29.9)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #AD2B1E 6.68:1 AA Lc -86.7 Fine for body text
Black text on #AD2B1E 3.14:1 AA large text Lc 22.4 Dividers and decoration only
#AD2B1E text on white 6.68:1 AA Lc 81.6 Fine for body text
#AD2B1E text on black 3.14:1 AA large text Lc -20.2 Dividers and decoration only

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 700.

  1. Step 50

    50

    #FDF3F1

    oklch(97.1% 0.011 31.1)

  2. Step 100

    100

    #F9E4E1

    oklch(93.5% 0.023 27.3)

  3. Step 200

    200

    #F6CFC8

    oklch(88.6% 0.045 29.9)

  4. Step 300

    300

    #F1ADA2

    oklch(80.9% 0.082 29.3)

  5. Step 400

    400

    #E67F6F

    oklch(70.7% 0.13 30)

  6. Step 500

    500

    #DC5A49

    oklch(63.2% 0.166 29.9)

  7. Step 600

    600

    #C7392A

    oklch(55.5% 0.181 29.9)

  8. Step 700

    700 (this color)

    #AD2B1E

    oklch(49.5% 0.169 29.9)

  9. Step 800

    800

    #8B251A

    oklch(42.6% 0.139 30)

  10. Step 900

    900

    #70251C

    oklch(37.7% 0.108 29.8)

  11. Step 950

    950

    #421711

    oklch(27% 0.068 30.2)

Export this scale for Tailwind in the Tailwind colors tool

#AD2B1E with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#534A1B0.180
Deuteranopia (no green cones)#7366170.163
Tritanopia (no blue cones)#BF00290.046
Achromatopsia (no color)#5C5C5C0.170

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #AD2B1E

    #AD2B1E

    oklch(49.5% 0.169 29.9)

  • #006E7C

    #006E7C

    oklch(49.3% 0.085 210.1)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #AD2B1E

    #AD2B1E

    oklch(49.5% 0.169 29.9)

  • #A7285E

    #A7285E

    oklch(49.4% 0.168 359.8)

  • #904F00

    #904F00

    oklch(49.5% 0.116 60.3)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #AD2B1E

    #AD2B1E

    oklch(49.5% 0.169 29.9)

  • #007264

    #007264

    oklch(49.5% 0.09 180.4)

  • #00689B

    #00689B

    oklch(49.4% 0.114 240.3)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #AD2B1E

    #AD2B1E

    oklch(49.5% 0.169 29.9)

  • #007634

    #007634

    oklch(49.5% 0.136 150)

  • #3E55C0

    #3E55C0

    oklch(49.4% 0.169 269.9)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #AD2B1E

    #AD2B1E

    oklch(49.5% 0.169 29.9)

  • #5A6B00

    #5A6B00

    oklch(49.6% 0.118 120)

  • #006E7C

    #006E7C

    oklch(49.3% 0.085 210.1)

  • #7243B1

    #7243B1

    oklch(49.4% 0.168 299.9)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #AD2B1E, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #AD2B1E in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.