#ABE0FF

Closest named color: Light Blue (#ADD8E6). oklch(88% 0.069 234.3), rgb(171, 224, 255).

Aa

Black text reads best on this color (14.83:1).

About this color

#ABE0FF is a light, muted blue. In OKLCH its lightness is 88%, its chroma 0.069 and its hue 234°. Its hue sits on the cool side of the wheel. The nearest named color is Light Blue (#ADD8E6), ΔE 0.035 away. Black text reads best on it, at 14.83:1.

Hue familyBlues
Lightnesslight (88%)
Chromamuted (0.069)
Temperaturecool
Nearest nameLight Blue (#ADD8E6)
Black text14.83:1
White text1.41:1

Values

HEX#ABE0FF
RGBrgb(171, 224, 255)
HSLhsl(202, 100%, 84%)
OKLCHoklch(88% 0.069 234.3)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #ABE0FF 1.41:1 Fails Lc -22.8 Dividers and decoration only
Black text on #ABE0FF 14.83:1 AAA Lc 83.7 Fine for body text
#ABE0FF text on white 1.41:1 Fails Lc 20.0 Dividers and decoration only
#ABE0FF text on black 14.83:1 AAA Lc -83.4 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #EEF7FC

    oklch(97.1% 0.012 231.7)

  2. Step 100

    100

    #DAEDF9

    oklch(93.6% 0.026 235.4)

  3. Step 200

    200 (this color)

    #ABE0FF

    oklch(88% 0.069 234.3)

  4. Step 300

    300

    #85CBF2

    oklch(81% 0.089 233.8)

  5. Step 400

    400

    #1DADEB

    oklch(70.6% 0.143 234.3)

  6. Step 500

    500

    #0095CD

    oklch(63.1% 0.132 234.2)

  7. Step 600

    600

    #007DAD

    oklch(55.6% 0.117 234.3)

  8. Step 700

    700

    #006992

    oklch(49.1% 0.103 234.3)

  9. Step 800

    800

    #005678

    oklch(42.7% 0.089 233.9)

  10. Step 900

    900

    #004865

    oklch(37.8% 0.079 233.7)

  11. Step 950

    950

    #002A3E

    oklch(26.9% 0.057 235.2)

Export this scale for Tailwind in the Tailwind colors tool

#ABE0FF with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D2DEFF0.046
Deuteranopia (no green cones)#C6D5FF0.041
Tritanopia (no blue cones)#8FE8EA0.051
Achromatopsia (no color)#D9D9D90.070

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #ABE0FF

    #ABE0FF

    oklch(88% 0.069 234.3)

  • #FDCCAD

    #FDCCAD

    oklch(88% 0.069 53.9)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #ABE0FF

    #ABE0FF

    oklch(88% 0.069 234.3)

  • #A1E6ED

    #A1E6ED

    oklch(88.2% 0.069 203.9)

  • #C5D8FF

    #C5D8FF

    oklch(88.1% 0.058 264.7)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #ABE0FF

    #ABE0FF

    oklch(88% 0.069 234.3)

  • #FFC8C3

    #FFC8C3

    oklch(88% 0.063 24.4)

  • #EDD5A4

    #EDD5A4

    oklch(88.1% 0.069 84.8)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #ABE0FF

    #ABE0FF

    oklch(88% 0.069 234.3)

  • #FEC5DA

    #FEC5DA

    oklch(88% 0.07 354.6)

  • #D6DDA9

    #D6DDA9

    oklch(87.9% 0.069 114.1)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #ABE0FF

    #ABE0FF

    oklch(88% 0.069 234.3)

  • #EFC9F2

    #EFC9F2

    oklch(88.1% 0.069 323.8)

  • #FDCCAD

    #FDCCAD

    oklch(88% 0.069 53.9)

  • #BDE4BB

    #BDE4BB

    oklch(88% 0.069 143.7)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #ABE0FF, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #ABE0FF in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.