#ABDFC4

Closest named color: Light Teal (#90E4C1). oklch(86% 0.065 162), rgb(171, 223, 196).

Aa

Black text reads best on this color (14.08:1).

About this color

#ABDFC4 is a light, muted green. In OKLCH its lightness is 86%, its chroma 0.065 and its hue 162°. Its hue sits between the warm and cool halves of the wheel. The nearest named color is Light Teal (#90E4C1), ΔE 0.031 away. Black text reads best on it, at 14.08:1.

Hue familyGreens
Lightnesslight (86%)
Chromamuted (0.065)
Temperaturein between
Nearest nameLight Teal (#90E4C1)
Black text14.08:1
White text1.49:1

Values

HEX#ABDFC4
RGBrgb(171, 223, 196)
HSLhsl(149, 45%, 77%)
OKLCHoklch(86% 0.065 162)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #ABDFC4 1.49:1 Fails Lc -26.2 Dividers and decoration only
Black text on #ABDFC4 14.08:1 AAA Lc 80.7 Fine for body text
#ABDFC4 text on white 1.49:1 Fails Lc 23.0 Dividers and decoration only
#ABDFC4 text on black 14.08:1 AAA Lc -80.2 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #EFF8F3

    oklch(97.1% 0.012 162.1)

  2. Step 100

    100

    #DCEFE5

    oklch(93.5% 0.024 163.1)

  3. Step 200

    200 (this color)

    #ABDFC4

    oklch(86% 0.065 162)

  4. Step 300

    300

    #8ED2B0

    oklch(80.9% 0.084 162)

  5. Step 400

    400

    #3BBA86

    oklch(70.6% 0.135 161.9)

  6. Step 500

    500

    #00A36F

    oklch(63.2% 0.139 161.8)

  7. Step 600

    600

    #00895D

    oklch(55.7% 0.122 162)

  8. Step 700

    700

    #00734D

    oklch(49.1% 0.108 161.8)

  9. Step 800

    800

    #005E3F

    oklch(42.6% 0.093 162.3)

  10. Step 900

    900

    #004F34

    oklch(37.8% 0.083 162.1)

  11. Step 950

    950

    #002F1D

    oklch(27% 0.059 161.7)

Export this scale for Tailwind in the Tailwind colors tool

#ABDFC4 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DDD7C30.064
Deuteranopia (no green cones)#D4D1C60.061
Tritanopia (no blue cones)#A1DFD70.027
Achromatopsia (no color)#D3D3D30.066

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #ABDFC4

    #ABDFC4

    oklch(86% 0.065 162)

  • #F0C1DD

    #F0C1DD

    oklch(86% 0.065 342.1)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #ABDFC4

    #ABDFC4

    oklch(86% 0.065 162)

  • #C1DBAE

    #C1DBAE

    oklch(86% 0.067 132.2)

  • #9EDFDC

    #9EDFDC

    oklch(85.9% 0.066 192.4)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #ABDFC4

    #ABDFC4

    oklch(86% 0.065 162)

  • #E0C5F1

    #E0C5F1

    oklch(86% 0.066 312.3)

  • #F9C0C6

    #F9C0C6

    oklch(86% 0.066 11.5)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #ABDFC4

    #ABDFC4

    oklch(86% 0.065 162)

  • #C9CDFC

    #C9CDFC

    oklch(86.1% 0.065 281.1)

  • #F7C4B0

    #F7C4B0

    oklch(86% 0.065 42.5)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #ABDFC4

    #ABDFC4

    oklch(86% 0.065 162)

  • #B2D5FC

    #B2D5FC

    oklch(86.1% 0.066 251.4)

  • #F0C1DD

    #F0C1DD

    oklch(86% 0.065 342.1)

  • #ECCBA2

    #ECCBA2

    oklch(86% 0.066 72.8)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #ABDFC4, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #ABDFC4 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.