#ABDAFC

Closest named color: Light Blue (#ADD8E6). oklch(86.7% 0.068 240), rgb(171, 218, 252).

Aa

Black text reads best on this color (14.16:1).

About this color

#ABDAFC is a light, muted blue. In OKLCH its lightness is 87%, its chroma 0.068 and its hue 240°. Its hue sits on the cool side of the wheel. The nearest named color is Light Blue (#ADD8E6), ΔE 0.030 away. Black text reads best on it, at 14.16:1.

Hue familyBlues
Lightnesslight (87%)
Chromamuted (0.068)
Temperaturecool
Nearest nameLight Blue (#ADD8E6)
Black text14.16:1
White text1.48:1

Values

HEX#ABDAFC
RGBrgb(171, 218, 252)
HSLhsl(205, 93%, 83%)
OKLCHoklch(86.7% 0.068 240)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #ABDAFC 1.48:1 Fails Lc -25.8 Dividers and decoration only
Black text on #ABDAFC 14.16:1 AAA Lc 81.0 Fine for body text
#ABDAFC text on white 1.48:1 Fails Lc 22.7 Dividers and decoration only
#ABDAFC text on black 14.16:1 AAA Lc -80.5 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #EFF7FD

    oklch(97.2% 0.012 239.9)

  2. Step 100

    100

    #DBEDF9

    oklch(93.6% 0.025 236.8)

  3. Step 200

    200 (this color)

    #ABDAFC

    oklch(86.7% 0.068 240)

  4. Step 300

    300

    #8CC9F4

    oklch(81% 0.087 239.9)

  5. Step 400

    400

    #3AABEE

    oklch(70.8% 0.139 239.6)

  6. Step 500

    500

    #0093D7

    oklch(63.2% 0.144 239.7)

  7. Step 600

    600

    #007BB6

    oklch(55.6% 0.128 240.2)

  8. Step 700

    700

    #006799

    oklch(49% 0.112 240)

  9. Step 800

    800

    #00557F

    oklch(42.8% 0.098 239.8)

  10. Step 900

    900

    #00466A

    oklch(37.6% 0.086 240.1)

  11. Step 950

    950

    #002A41

    oklch(27.1% 0.061 239)

Export this scale for Tailwind in the Tailwind colors tool

#ABDAFC with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#CCD9FE0.040
Deuteranopia (no green cones)#C1D0FB0.035
Tritanopia (no blue cones)#91E3E50.055
Achromatopsia (no color)#D4D4D40.068

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #ABDAFC

    #ABDAFC

    oklch(86.7% 0.068 240)

  • #F5C9A7

    #F5C9A7

    oklch(86.6% 0.068 59.4)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #ABDAFC

    #ABDAFC

    oklch(86.7% 0.068 240)

  • #9EE0EC

    #9EE0EC

    oklch(86.7% 0.068 210.1)

  • #C2D2FF

    #C2D2FF

    oklch(86.7% 0.065 269.7)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #ABDAFC

    #ABDAFC

    oklch(86.7% 0.068 240)

  • #FDC3B9

    #FDC3B9

    oklch(86.6% 0.068 29.7)

  • #E5D2A0

    #E5D2A0

    oklch(86.7% 0.069 89.7)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #ABDAFC

    #ABDAFC

    oklch(86.7% 0.068 240)

  • #FAC1D1

    #FAC1D1

    oklch(86.6% 0.068 0)

  • #CDDAA8

    #CDDAA8

    oklch(86.6% 0.068 119.7)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #ABDAFC

    #ABDAFC

    oklch(86.7% 0.068 240)

  • #EEC4E9

    #EEC4E9

    oklch(86.8% 0.068 330.1)

  • #F5C9A7

    #F5C9A7

    oklch(86.6% 0.068 59.4)

  • #B4E0BC

    #B4E0BC

    oklch(86.6% 0.067 150.2)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #ABDAFC, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #ABDAFC in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.