#AB4622

Closest named color: Burnt Umber (#A0450E). oklch(52.3% 0.142 39), rgb(171, 70, 34).

Aa

White text reads best on this color (5.78:1).

About this color

#AB4622 is a medium-dark, vivid red. In OKLCH its lightness is 52%, its chroma 0.142 and its hue 39°. Its hue sits on the warm side of the wheel. The nearest named color is Burnt Umber (#A0450E), ΔE 0.027 away. White text reads best on it, at 5.78:1.

Hue familyReds
Lightnessmedium-dark (52%)
Chromavivid (0.142)
Temperaturewarm
Nearest nameBurnt Umber (#A0450E)
Black text3.63:1
White text5.78:1

Values

HEX#AB4622
RGBrgb(171, 70, 34)
HSLhsl(16, 67%, 40%)
OKLCHoklch(52.3% 0.142 39)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #AB4622 5.78:1 AA Lc -83.5 Fine for body text
Black text on #AB4622 3.63:1 AA large text Lc 25.9 Dividers and decoration only
#AB4622 text on white 5.78:1 AA Lc 78.2 Fine for body text
#AB4622 text on black 3.63:1 AA large text Lc -23.6 Dividers and decoration only

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 700.

  1. Step 50

    50

    #FBF3F1

    oklch(97% 0.009 34.3)

  2. Step 100

    100

    #F6E6E0

    oklch(93.6% 0.019 41.8)

  3. Step 200

    200

    #F1D1C7

    oklch(88.5% 0.039 38.1)

  4. Step 300

    300

    #E8B2A0

    oklch(80.8% 0.068 39.2)

  5. Step 400

    400

    #DB886D

    oklch(70.7% 0.109 38.8)

  6. Step 500

    500

    #CF6745

    oklch(63.1% 0.141 38.6)

  7. Step 600

    600

    #BA4C24

    oklch(55.6% 0.152 39.2)

  8. Step 700

    700 (this color)

    #AB4622

    oklch(52.3% 0.142 39)

  9. Step 800

    800

    #823216

    oklch(42.6% 0.118 38.7)

  10. Step 900

    900

    #692D19

    oklch(37.7% 0.092 38.7)

  11. Step 950

    950

    #3E1B10

    oklch(27% 0.058 38.1)

Export this scale for Tailwind in the Tailwind colors tool

#AB4622 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#62571D0.140
Deuteranopia (no green cones)#7B6E1E0.127
Tritanopia (no blue cones)#BC2E3F0.065
Achromatopsia (no color)#6666660.142

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #AB4622

    #AB4622

    oklch(52.3% 0.142 39)

  • #00768F

    #00768F

    oklch(52.3% 0.095 219.4)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #AB4622

    #AB4622

    oklch(52.3% 0.142 39)

  • #AB3F59

    #AB3F59

    oklch(52.4% 0.143 8.8)

  • #945C00

    #945C00

    oklch(52.5% 0.114 69.1)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #AB4622

    #AB4622

    oklch(52.3% 0.142 39)

  • #007A75

    #007A75

    oklch(52.3% 0.09 189.8)

  • #086DB7

    #086DB7

    oklch(52.4% 0.141 249)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #AB4622

    #AB4622

    oklch(52.3% 0.142 39)

  • #007E50

    #007E50

    oklch(52.3% 0.12 159.2)

  • #5B5DB9

    #5B5DB9

    oklch(52.3% 0.142 279.4)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #AB4622

    #AB4622

    oklch(52.3% 0.142 39)

  • #507800

    #507800

    oklch(52.3% 0.139 129)

  • #00768F

    #00768F

    oklch(52.3% 0.095 219.4)

  • #824FA7

    #824FA7

    oklch(52.4% 0.142 309.1)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #AB4622, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #AB4622 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.