#AB452A

Closest named color: Burnt Umber (#A0450E). oklch(52.3% 0.14 35.8), rgb(171, 69, 42).

Aa

White text reads best on this color (5.80:1).

About this color

#AB452A is a medium-dark, vivid red. In OKLCH its lightness is 52%, its chroma 0.140 and its hue 36°. Its hue sits on the warm side of the wheel. The nearest named color is Burnt Umber (#A0450E), ΔE 0.031 away. White text reads best on it, at 5.80:1.

Hue familyReds
Lightnessmedium-dark (52%)
Chromavivid (0.140)
Temperaturewarm
Nearest nameBurnt Umber (#A0450E)
Black text3.61:1
White text5.80:1

Values

HEX#AB452A
RGBrgb(171, 69, 42)
HSLhsl(13, 61%, 42%)
OKLCHoklch(52.3% 0.14 35.8)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #AB452A 5.80:1 AA Lc -83.6 Fine for body text
Black text on #AB452A 3.61:1 AA large text Lc 25.7 Dividers and decoration only
#AB452A text on white 5.80:1 AA Lc 78.3 Fine for body text
#AB452A text on black 3.61:1 AA large text Lc -23.5 Dividers and decoration only

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 700.

  1. Step 50

    50

    #FBF3F1

    oklch(97% 0.009 34.3)

  2. Step 100

    100

    #F7E6E1

    oklch(93.7% 0.02 37)

  3. Step 200

    200

    #F1D1C8

    oklch(88.5% 0.038 36.2)

  4. Step 300

    300

    #E9B2A3

    oklch(81% 0.068 35.8)

  5. Step 400

    400

    #DB8771

    oklch(70.6% 0.109 35.5)

  6. Step 500

    500

    #CF674B

    oklch(63.2% 0.138 36.1)

  7. Step 600

    600

    #BA4B2D

    oklch(55.5% 0.15 36)

  8. Step 700

    700 (this color)

    #AB452A

    oklch(52.3% 0.14 35.8)

  9. Step 800

    800

    #82321C

    oklch(42.7% 0.116 36.1)

  10. Step 900

    900

    #692D1D

    oklch(37.7% 0.09 35.9)

  11. Step 950

    950

    #3E1B12

    oklch(27.1% 0.057 35.5)

Export this scale for Tailwind in the Tailwind colors tool

#AB452A with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#6157270.141
Deuteranopia (no green cones)#7A6E270.130
Tritanopia (no blue cones)#BC2E3F0.058
Achromatopsia (no color)#6565650.141

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #AB452A

    #AB452A

    oklch(52.3% 0.14 35.8)

  • #00778C

    #00778C

    oklch(52.4% 0.093 215.7)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #AB452A

    #AB452A

    oklch(52.3% 0.14 35.8)

  • #A9405E

    #A9405E

    oklch(52.3% 0.14 5.6)

  • #965900

    #965900

    oklch(52.2% 0.117 65.5)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #AB452A

    #AB452A

    oklch(52.3% 0.14 35.8)

  • #007B71

    #007B71

    oklch(52.4% 0.092 185)

  • #006EB1

    #006EB1

    oklch(52.2% 0.134 246)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #AB452A

    #AB452A

    oklch(52.3% 0.14 35.8)

  • #007F49

    #007F49

    oklch(52.4% 0.128 155.7)

  • #555FB9

    #555FB9

    oklch(52.3% 0.14 275.7)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #AB452A

    #AB452A

    oklch(52.3% 0.14 35.8)

  • #577600

    #577600

    oklch(52.2% 0.132 125.7)

  • #00778C

    #00778C

    oklch(52.4% 0.093 215.7)

  • #7E50A9

    #7E50A9

    oklch(52.2% 0.141 306)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #AB452A, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #AB452A in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.