#A62D1C

Closest named color: Rust Red (#AA2704). oklch(48.4% 0.16 31.2), rgb(166, 45, 28).

Aa

White text reads best on this color (6.96:1).

About this color

#A62D1C is a medium-dark, vivid red. In OKLCH its lightness is 48%, its chroma 0.160 and its hue 31°. Its hue sits on the warm side of the wheel. The nearest named color is Rust Red (#AA2704), ΔE 0.014 away. White text reads best on it, at 6.96:1.

Hue familyReds
Lightnessmedium-dark (48%)
Chromavivid (0.160)
Temperaturewarm
Nearest nameRust Red (#AA2704)
Black text3.01:1
White text6.96:1

Values

HEX#A62D1C
RGBrgb(166, 45, 28)
HSLhsl(7, 71%, 38%)
OKLCHoklch(48.4% 0.16 31.2)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #A62D1C 6.96:1 AA Lc -87.9 Fine for body text
Black text on #A62D1C 3.01:1 AA large text Lc 21.2 Dividers and decoration only
#A62D1C text on white 6.96:1 AA Lc 82.9 Fine for body text
#A62D1C text on black 3.01:1 AA large text Lc -19.0 Dividers and decoration only

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 700.

  1. Step 50

    50

    #FCF3F1

    oklch(97.1% 0.01 32.5)

  2. Step 100

    100

    #F9E5E1

    oklch(93.7% 0.023 31.1)

  3. Step 200

    200

    #F4CFC8

    oklch(88.4% 0.043 30.5)

  4. Step 300

    300

    #EEAFA2

    oklch(80.9% 0.077 31.9)

  5. Step 400

    400

    #E38170

    oklch(70.6% 0.124 30.8)

  6. Step 500

    500

    #D85E4A

    oklch(63.1% 0.158 31.3)

  7. Step 600

    600

    #C43F2C

    oklch(55.7% 0.173 31.1)

  8. Step 700

    700 (this color)

    #A62D1C

    oklch(48.4% 0.16 31.2)

  9. Step 800

    800

    #89291B

    oklch(42.7% 0.133 31.2)

  10. Step 900

    900

    #6E271C

    oklch(37.6% 0.104 31.2)

  11. Step 950

    950

    #411811

    oklch(27% 0.066 31.5)

Export this scale for Tailwind in the Tailwind colors tool

#A62D1C with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#5148190.170
Deuteranopia (no green cones)#6F63160.154
Tritanopia (no blue cones)#B7002A0.050
Achromatopsia (no color)#5959590.161

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #A62D1C

    #A62D1C

    oklch(48.4% 0.16 31.2)

  • #006B7A

    #006B7A

    oklch(48.4% 0.084 211.5)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #A62D1C

    #A62D1C

    oklch(48.4% 0.16 31.2)

  • #A12959

    #A12959

    oklch(48.3% 0.16 1.1)

  • #8B4D00

    #8B4D00

    oklch(48.4% 0.112 61.1)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #A62D1C

    #A62D1C

    oklch(48.4% 0.16 31.2)

  • #006E62

    #006E62

    oklch(48.3% 0.087 181.9)

  • #006598

    #006598

    oklch(48.4% 0.113 241)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #A62D1C

    #A62D1C

    oklch(48.4% 0.16 31.2)

  • #007236

    #007236

    oklch(48.3% 0.129 151.3)

  • #4053B8

    #4053B8

    oklch(48.5% 0.16 271.2)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #A62D1C

    #A62D1C

    oklch(48.4% 0.16 31.2)

  • #556800

    #556800

    oklch(48.4% 0.117 121.3)

  • #006B7A

    #006B7A

    oklch(48.4% 0.084 211.5)

  • #7042A9

    #7042A9

    oklch(48.5% 0.16 301.2)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #A62D1C, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #A62D1C in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.