#A52F1C

Closest named color: Brick (#A03623). oklch(48.4% 0.157 31.9), rgb(165, 47, 28).

Aa

White text reads best on this color (6.94:1).

About this color

#A52F1C is a medium-dark, vivid red. In OKLCH its lightness is 48%, its chroma 0.157 and its hue 32°. Its hue sits on the warm side of the wheel. The nearest named color is Brick (#A03623), ΔE 0.013 away. White text reads best on it, at 6.94:1.

Hue familyReds
Lightnessmedium-dark (48%)
Chromavivid (0.157)
Temperaturewarm
Nearest nameBrick (#A03623)
Black text3.02:1
White text6.94:1

Values

HEX#A52F1C
RGBrgb(165, 47, 28)
HSLhsl(8, 71%, 38%)
OKLCHoklch(48.4% 0.157 31.9)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #A52F1C 6.94:1 AA Lc -87.9 Fine for body text
Black text on #A52F1C 3.02:1 AA large text Lc 21.2 Dividers and decoration only
#A52F1C text on white 6.94:1 AA Lc 82.9 Fine for body text
#A52F1C text on black 3.02:1 AA large text Lc -19.1 Dividers and decoration only

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 700.

  1. Step 50

    50

    #FCF3F1

    oklch(97.1% 0.01 32.5)

  2. Step 100

    100

    #F8E5E1

    oklch(93.6% 0.022 31.8)

  3. Step 200

    200

    #F4D0C8

    oklch(88.6% 0.042 32.6)

  4. Step 300

    300

    #EEAFA2

    oklch(80.9% 0.077 31.9)

  5. Step 400

    400

    #E28270

    oklch(70.6% 0.122 31.6)

  6. Step 500

    500

    #D75F4A

    oklch(63.1% 0.156 31.8)

  7. Step 600

    600

    #C2412C

    oklch(55.6% 0.169 31.8)

  8. Step 700

    700 (this color)

    #A52F1C

    oklch(48.4% 0.157 31.9)

  9. Step 800

    800

    #882B1B

    oklch(42.8% 0.13 32.2)

  10. Step 900

    900

    #6D281C

    oklch(37.6% 0.101 32)

  11. Step 950

    950

    #401811

    oklch(26.8% 0.064 31.7)

Export this scale for Tailwind in the Tailwind colors tool

#A52F1C with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#5249180.166
Deuteranopia (no green cones)#6F63160.151
Tritanopia (no blue cones)#B6002C0.053
Achromatopsia (no color)#5A5A5A0.158

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #A52F1C

    #A52F1C

    oklch(48.4% 0.157 31.9)

  • #006B7A

    #006B7A

    oklch(48.4% 0.084 211.5)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #A52F1C

    #A52F1C

    oklch(48.4% 0.157 31.9)

  • #A12B58

    #A12B58

    oklch(48.5% 0.157 2)

  • #8A4D00

    #8A4D00

    oklch(48.3% 0.111 61.6)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #A52F1C

    #A52F1C

    oklch(48.4% 0.157 31.9)

  • #006E62

    #006E62

    oklch(48.3% 0.087 181.9)

  • #006599

    #006599

    oklch(48.5% 0.114 241.5)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #A52F1C

    #A52F1C

    oklch(48.4% 0.157 31.9)

  • #007238

    #007238

    oklch(48.4% 0.127 152)

  • #4253B6

    #4253B6

    oklch(48.5% 0.157 271.9)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #A52F1C

    #A52F1C

    oklch(48.4% 0.157 31.9)

  • #546800

    #546800

    oklch(48.3% 0.117 121.8)

  • #006B7A

    #006B7A

    oklch(48.4% 0.084 211.5)

  • #7042A7

    #7042A7

    oklch(48.4% 0.157 301.8)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #A52F1C, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #A52F1C in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.