#9C2D12

Closest named color: Burnt Red (#9F2305). oklch(46.5% 0.151 34.3), rgb(156, 45, 18).

Aa

White text reads best on this color (7.50:1).

About this color

#9C2D12 is a medium-dark, vivid red. In OKLCH its lightness is 47%, its chroma 0.151 and its hue 34°. Its hue sits on the warm side of the wheel. The nearest named color is Burnt Red (#9F2305), ΔE 0.014 away. White text reads best on it, at 7.50:1.

Hue familyReds
Lightnessmedium-dark (47%)
Chromavivid (0.151)
Temperaturewarm
Nearest nameBurnt Red (#9F2305)
Black text2.79:1
White text7.50:1

Values

HEX#9C2D12
RGBrgb(156, 45, 18)
HSLhsl(12, 79%, 34%)
OKLCHoklch(46.5% 0.151 34.3)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #9C2D12 7.50:1 AAA Lc -89.8 Fine for body text
Black text on #9C2D12 2.79:1 Fails Lc 19.1 Dividers and decoration only
#9C2D12 text on white 7.50:1 AAA Lc 84.9 Fine for body text
#9C2D12 text on black 2.79:1 Fails Lc -17.1 Dividers and decoration only

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 700.

  1. Step 50

    50

    #FCF3F1

    oklch(97.1% 0.01 32.5)

  2. Step 100

    100

    #F8E5E1

    oklch(93.6% 0.022 31.8)

  3. Step 200

    200

    #F3D0C8

    oklch(88.5% 0.041 33)

  4. Step 300

    300

    #ECB0A1

    oklch(80.9% 0.074 34.5)

  5. Step 400

    400

    #DF846F

    oklch(70.6% 0.117 33.9)

  6. Step 500

    500

    #D46248

    oklch(63.1% 0.15 34.2)

  7. Step 600

    600

    #BF4529

    oklch(55.5% 0.162 34.3)

  8. Step 700

    700 (this color)

    #9C2D12

    oklch(46.5% 0.151 34.3)

  9. Step 800

    800

    #862E19

    oklch(42.8% 0.125 34.6)

  10. Step 900

    900

    #6C2A1B

    oklch(37.7% 0.098 34.2)

  11. Step 950

    950

    #3F1911

    oklch(26.8% 0.062 33.3)

Export this scale for Tailwind in the Tailwind colors tool

#9C2D12 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#4E450C0.158
Deuteranopia (no green cones)#6A5E0A0.143
Tritanopia (no blue cones)#AC00280.055
Achromatopsia (no color)#5555550.152

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #9C2D12

    #9C2D12

    oklch(46.5% 0.151 34.3)

  • #006576

    #006576

    oklch(46.6% 0.082 214.5)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #9C2D12

    #9C2D12

    oklch(46.5% 0.151 34.3)

  • #99284F

    #99284F

    oklch(46.5% 0.151 4.4)

  • #814B00

    #814B00

    oklch(46.6% 0.105 64.8)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #9C2D12

    #9C2D12

    oklch(46.5% 0.151 34.3)

  • #00685F

    #00685F

    oklch(46.5% 0.082 184.6)

  • #005E95

    #005E95

    oklch(46.5% 0.116 244.5)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #9C2D12

    #9C2D12

    oklch(46.5% 0.151 34.3)

  • #006C3A

    #006C3A

    oklch(46.6% 0.117 154.2)

  • #424DAC

    #424DAC

    oklch(46.5% 0.151 274)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #9C2D12

    #9C2D12

    oklch(46.5% 0.151 34.3)

  • #4C6400

    #4C6400

    oklch(46.7% 0.116 124.3)

  • #006576

    #006576

    oklch(46.6% 0.082 214.5)

  • #6D3D9C

    #6D3D9C

    oklch(46.5% 0.151 304.5)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #9C2D12, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #9C2D12 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.