#6F3D02

Closest named color: Mud Brown (#60460F). oklch(41.3% 0.095 61.3), rgb(111, 61, 2).

Aa

White text reads best on this color (8.95:1).

About this color

#6F3D02 is a dark, moderately saturated brown. In OKLCH its lightness is 41%, its chroma 0.095 and its hue 61°. Its hue sits on the warm side of the wheel. The nearest named color is Mud Brown (#60460F), ΔE 0.035 away. White text reads best on it, at 8.95:1.

Hue familyBrowns
Lightnessdark (41%)
Chromamoderately saturated (0.095)
Temperaturewarm
Nearest nameMud Brown (#60460F)
Black text2.34:1
White text8.95:1

Values

HEX#6F3D02
RGBrgb(111, 61, 2)
HSLhsl(32, 96%, 22%)
OKLCHoklch(41.3% 0.095 61.3)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #6F3D02 8.95:1 AAA Lc -94.6 Preferred for body text
Black text on #6F3D02 2.34:1 Fails Lc 13.8 Not readable
#6F3D02 text on white 8.95:1 AAA Lc 90.2 Preferred for body text
#6F3D02 text on black 2.34:1 Fails Lc -12.1 Not readable

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 800.

  1. Step 50

    50

    #F9F4F1

    oklch(97% 0.007 53.4)

  2. Step 100

    100

    #F2E8DF

    oklch(93.6% 0.016 64.7)

  3. Step 200

    200

    #E9D5C5

    oklch(88.5% 0.031 61.1)

  4. Step 300

    300

    #DCB99D

    oklch(80.9% 0.056 60.6)

  5. Step 400

    400

    #C99466

    oklch(70.7% 0.089 61.6)

  6. Step 500

    500

    #BA783B

    oklch(63.1% 0.113 61)

  7. Step 600

    600

    #A66011

    oklch(55.7% 0.123 61.3)

  8. Step 700

    700

    #8E4F00

    oklch(49.2% 0.114 61.3)

  9. Step 800

    800 (this color)

    #6F3D02

    oklch(41.3% 0.095 61.3)

  10. Step 900

    900

    #5D3712

    oklch(37.6% 0.074 61.1)

  11. Step 950

    950

    #37210C

    oklch(27.1% 0.047 62.1)

Export this scale for Tailwind in the Tailwind colors tool

#6F3D02 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#4C42000.069
Deuteranopia (no green cones)#584E020.062
Tritanopia (no blue cones)#7A31330.068
Achromatopsia (no color)#4949490.095

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #6F3D02

    #6F3D02

    oklch(41.3% 0.095 61.3)

  • #055079

    #055079

    oklch(41.3% 0.094 241.2)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #6F3D02

    #6F3D02

    oklch(41.3% 0.095 61.3)

  • #76352A

    #76352A

    oklch(41.4% 0.094 31.3)

  • #5C4900

    #5C4900

    oklch(41.3% 0.085 91.7)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #6F3D02

    #6F3D02

    oklch(41.3% 0.095 61.3)

  • #005561

    #005561

    oklch(41.2% 0.072 211.1)

  • #39477E

    #39477E

    oklch(41.4% 0.094 271.1)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #6F3D02

    #6F3D02

    oklch(41.3% 0.095 61.3)

  • #00584E

    #00584E

    oklch(41.3% 0.074 181.8)

  • #553D76

    #553D76

    oklch(41.3% 0.095 301.8)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #6F3D02

    #6F3D02

    oklch(41.3% 0.095 61.3)

  • #19592F

    #19592F

    oklch(41.2% 0.095 151.1)

  • #055079

    #055079

    oklch(41.3% 0.094 241.2)

  • #683662

    #683662

    oklch(41.3% 0.094 331.7)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #6F3D02, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #6F3D02 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.