#6D3F02

Closest named color: Mud Brown (#60460F). oklch(41.4% 0.092 64.8), rgb(109, 63, 2).

Aa

White text reads best on this color (8.89:1).

About this color

#6D3F02 is a dark, moderately saturated brown. In OKLCH its lightness is 41%, its chroma 0.092 and its hue 65°. Its hue sits on the warm side of the wheel. The nearest named color is Mud Brown (#60460F), ΔE 0.029 away. White text reads best on it, at 8.89:1.

Hue familyBrowns
Lightnessdark (41%)
Chromamoderately saturated (0.092)
Temperaturewarm
Nearest nameMud Brown (#60460F)
Black text2.36:1
White text8.89:1

Values

HEX#6D3F02
RGBrgb(109, 63, 2)
HSLhsl(34, 96%, 22%)
OKLCHoklch(41.4% 0.092 64.8)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #6D3F02 8.89:1 AAA Lc -94.5 Preferred for body text
Black text on #6D3F02 2.36:1 Fails Lc 14.0 Not readable
#6D3F02 text on white 8.89:1 AAA Lc 90.0 Preferred for body text
#6D3F02 text on black 2.36:1 Fails Lc -12.2 Not readable

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 800.

  1. Step 50

    50

    #F9F5F1

    oklch(97.2% 0.007 67.7)

  2. Step 100

    100

    #F1E8DF

    oklch(93.6% 0.016 67.6)

  3. Step 200

    200

    #E8D6C5

    oklch(88.6% 0.03 65.8)

  4. Step 300

    300

    #DABA9D

    oklch(80.9% 0.054 64.1)

  5. Step 400

    400

    #C69566

    oklch(70.6% 0.086 64.5)

  6. Step 500

    500

    #B77A3A

    oklch(63.1% 0.11 64.6)

  7. Step 600

    600

    #A26210

    oklch(55.5% 0.119 64.9)

  8. Step 700

    700

    #8B5100

    oklch(49.2% 0.111 64.6)

  9. Step 800

    800 (this color)

    #6D3F02

    oklch(41.4% 0.092 64.8)

  10. Step 900

    900

    #5B3912

    oklch(37.7% 0.071 65.8)

  11. Step 950

    950

    #36210C

    oklch(27% 0.046 63.5)

Export this scale for Tailwind in the Tailwind colors tool

#6D3F02 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#4E43000.060
Deuteranopia (no green cones)#594E030.054
Tritanopia (no blue cones)#7834350.070
Achromatopsia (no color)#4A4A4A0.092

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #6D3F02

    #6D3F02

    oklch(41.4% 0.092 64.8)

  • #144F7A

    #144F7A

    oklch(41.3% 0.093 245.4)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #6D3F02

    #6D3F02

    oklch(41.4% 0.092 64.8)

  • #753627

    #753627

    oklch(41.3% 0.092 34.6)

  • #5A4A00

    #5A4A00

    oklch(41.3% 0.085 94.7)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #6D3F02

    #6D3F02

    oklch(41.4% 0.092 64.8)

  • #005564

    #005564

    oklch(41.4% 0.073 214.9)

  • #3D467D

    #3D467D

    oklch(41.4% 0.092 274.6)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #6D3F02

    #6D3F02

    oklch(41.4% 0.092 64.8)

  • #005850

    #005850

    oklch(41.4% 0.073 184.3)

  • #573D73

    #573D73

    oklch(41.4% 0.092 304.9)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #6D3F02

    #6D3F02

    oklch(41.4% 0.092 64.8)

  • #145A34

    #145A34

    oklch(41.5% 0.093 154.6)

  • #144F7A

    #144F7A

    oklch(41.3% 0.093 245.4)

  • #69365F

    #69365F

    oklch(41.3% 0.092 334.9)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #6D3F02, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #6D3F02 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.