#6A3D0F

Closest named color: Mud Brown (#60460F). oklch(40.7% 0.085 60.9), rgb(106, 61, 15).

Aa

White text reads best on this color (9.18:1).

About this color

#6A3D0F is a dark, moderately saturated brown. In OKLCH its lightness is 41%, its chroma 0.085 and its hue 61°. Its hue sits on the warm side of the wheel. The nearest named color is Mud Brown (#60460F), ΔE 0.030 away. White text reads best on it, at 9.18:1.

Hue familyBrowns
Lightnessdark (41%)
Chromamoderately saturated (0.085)
Temperaturewarm
Nearest nameMud Brown (#60460F)
Black text2.28:1
White text9.18:1

Values

HEX#6A3D0F
RGBrgb(106, 61, 15)
HSLhsl(30, 75%, 24%)
OKLCHoklch(40.7% 0.085 60.9)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #6A3D0F 9.18:1 AAA Lc -95.2 Preferred for body text
Black text on #6A3D0F 2.28:1 Fails Lc 13.1 Not readable
#6A3D0F text on white 9.18:1 AAA Lc 90.9 Preferred for body text
#6A3D0F text on black 2.28:1 Fails Lc -11.5 Not readable

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 800.

  1. Step 50

    50

    #F9F4F1

    oklch(97% 0.007 53.4)

  2. Step 100

    100

    #F1E8E0

    oklch(93.6% 0.015 64.3)

  3. Step 200

    200

    #E7D5C7

    oklch(88.4% 0.028 60.3)

  4. Step 300

    300

    #D9BAA1

    oklch(80.9% 0.049 60.9)

  5. Step 400

    400

    #C5956D

    oklch(70.6% 0.079 60.8)

  6. Step 500

    500

    #B67A45

    oklch(63.1% 0.102 60.7)

  7. Step 600

    600

    #A16225

    oklch(55.5% 0.11 60.7)

  8. Step 700

    700

    #8A5117

    oklch(49.1% 0.103 60.8)

  9. Step 800

    800 (this color)

    #6A3D0F

    oklch(40.7% 0.085 60.9)

  10. Step 900

    900

    #5B3919

    oklch(37.8% 0.067 61.7)

  11. Step 950

    950

    #352110

    oklch(26.9% 0.042 60)

Export this scale for Tailwind in the Tailwind colors tool

#6A3D0F with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#4B42070.062
Deuteranopia (no green cones)#564C0F0.055
Tritanopia (no blue cones)#7533340.061
Achromatopsia (no color)#4848480.085

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #6A3D0F

    #6A3D0F

    oklch(40.7% 0.085 60.9)

  • #114E73

    #114E73

    oklch(40.6% 0.086 241.2)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #6A3D0F

    #6A3D0F

    oklch(40.7% 0.085 60.9)

  • #70362C

    #70362C

    oklch(40.7% 0.084 31.2)

  • #5A4700

    #5A4700

    oklch(40.6% 0.083 91.2)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #6A3D0F

    #6A3D0F

    oklch(40.7% 0.085 60.9)

  • #00535F

    #00535F

    oklch(40.6% 0.071 211.4)

  • #384677

    #384677

    oklch(40.7% 0.084 270.3)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #6A3D0F

    #6A3D0F

    oklch(40.7% 0.085 60.9)

  • #00564C

    #00564C

    oklch(40.6% 0.073 181.5)

  • #513D70

    #513D70

    oklch(40.5% 0.086 300.7)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #6A3D0F

    #6A3D0F

    oklch(40.7% 0.085 60.9)

  • #205631

    #205631

    oklch(40.6% 0.084 151.2)

  • #114E73

    #114E73

    oklch(40.6% 0.086 241.2)

  • #63375F

    #63375F

    oklch(40.7% 0.085 330.4)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #6A3D0F, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #6A3D0F in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.