#565040

Closest named color: Mud Brown (#60460F). oklch(43.2% 0.026 89.9), rgb(86, 80, 64).

Aa

White text reads best on this color (8.02:1).

About this color

#565040 is a dark close to neutral grey. In OKLCH its lightness is 43%, its chroma 0.026. It has too little chroma to lean warm or cool. The nearest named color is Mud Brown (#60460F), ΔE 0.055 away. White text reads best on it, at 8.02:1.

Hue familyNeutrals
Lightnessdark (43%)
Chromaclose to neutral grey (0.026)
Temperatureneutral
Nearest nameMud Brown (#60460F)
Black text2.61:1
White text8.02:1

Values

HEX#565040
RGBrgb(86, 80, 64)
HSLhsl(44, 15%, 29%)
OKLCHoklch(43.2% 0.026 89.9)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #565040 8.02:1 AAA Lc -92.5 Preferred for body text
Black text on #565040 2.61:1 Fails Lc 16.2 Dividers and decoration only
#565040 text on white 8.02:1 AAA Lc 87.8 Fine for body text
#565040 text on black 2.61:1 Fails Lc -14.3 Not readable

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 800.

  1. Step 50

    50

    #F6F5F4

    oklch(97.1% 0.002 67.8)

  2. Step 100

    100

    #EBEAE6

    oklch(93.7% 0.005 95.1)

  3. Step 200

    200

    #DBD9D3

    oklch(88.5% 0.008 91.5)

  4. Step 300

    300

    #C4C0B6

    oklch(80.8% 0.015 88.7)

  5. Step 400

    400

    #A6A090

    oklch(70.6% 0.024 89.8)

  6. Step 500

    500

    #918974

    oklch(63.1% 0.032 89.6)

  7. Step 600

    600

    #7B735D

    oklch(55.7% 0.034 90.4)

  8. Step 700

    700

    #68604C

    oklch(49.1% 0.032 88.8)

  9. Step 800

    800 (this color)

    #565040

    oklch(43.2% 0.026 89.9)

  10. Step 900

    900

    #464135

    oklch(37.7% 0.021 88.1)

  11. Step 950

    950

    #29261F

    oklch(26.9% 0.013 87.6)

Export this scale for Tailwind in the Tailwind colors tool

#565040 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#544F3F0.005
Deuteranopia (no green cones)#5551400.003
Tritanopia (no blue cones)#5A4D4C0.025
Achromatopsia (no color)#5050500.026

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #565040

    #565040

    oklch(43.2% 0.026 89.9)

  • #4B505F

    #4B505F

    oklch(43.3% 0.026 270.8)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #565040

    #565040

    oklch(43.2% 0.026 89.9)

  • #5C4D42

    #5C4D42

    oklch(43.2% 0.027 58.2)

  • #4E5343

    #4E5343

    oklch(43.3% 0.026 121.6)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #565040

    #565040

    oklch(43.2% 0.026 89.9)

  • #44535E

    #44535E

    oklch(43.4% 0.026 240)

  • #524D5D

    #524D5D

    oklch(43.1% 0.027 299.6)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #565040

    #565040

    oklch(43.2% 0.026 89.9)

  • #405558

    #405558

    oklch(43.3% 0.026 207.1)

  • #594B57

    #594B57

    oklch(43.1% 0.027 330.8)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #565040

    #565040

    oklch(43.2% 0.026 89.9)

  • #415551

    #415551

    oklch(43.1% 0.026 181.5)

  • #4B505F

    #4B505F

    oklch(43.3% 0.026 270.8)

  • #5D4B50

    #5D4B50

    oklch(43.3% 0.025 359.7)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #565040, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #565040 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.