#260E01

Closest named color: Very Dark Brown (#1D0200). oklch(19.8% 0.048 51.8), rgb(38, 14, 1).

Aa

White text reads best on this color (18.32:1).

About this color

#260E01 is a very dark, muted brown. In OKLCH its lightness is 20%, its chroma 0.048 and its hue 52°. Its hue sits on the warm side of the wheel. The nearest named color is Very Dark Brown (#1D0200), ΔE 0.050 away. White text reads best on it, at 18.32:1.

Hue familyBrowns
Lightnessvery dark (20%)
Chromamuted (0.048)
Temperaturewarm
Nearest nameVery Dark Brown (#1D0200)
Black text1.14:1
White text18.32:1

Values

HEX#260E01
RGBrgb(38, 14, 1)
HSLhsl(21, 95%, 8%)
OKLCHoklch(19.8% 0.048 51.8)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #260E01 18.32:1 AAA Lc -106.9 Preferred for body text
Black text on #260E01 1.14:1 Fails Lc 0.0 Not readable
#260E01 text on white 18.32:1 AAA Lc 104.8 Preferred for body text
#260E01 text on black 1.14:1 Fails Lc 0.0 Not readable

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 950.

  1. Step 50

    50

    #FAF4F1

    oklch(97.1% 0.008 48.7)

  2. Step 100

    100

    #F3E7E0

    oklch(93.6% 0.016 52.6)

  3. Step 200

    200

    #EBD4C7

    oklch(88.5% 0.031 51.5)

  4. Step 300

    300

    #DFB79F

    oklch(80.9% 0.057 52.6)

  5. Step 400

    400

    #CE906B

    oklch(70.6% 0.091 51.6)

  6. Step 500

    500

    #C07342

    oklch(63% 0.116 51.6)

  7. Step 600

    600

    #AC5A20

    oklch(55.6% 0.127 51.5)

  8. Step 700

    700

    #934A11

    oklch(49.1% 0.117 52.3)

  9. Step 800

    800

    #783D13

    oklch(42.8% 0.098 51.6)

  10. Step 900

    900

    #613517

    oklch(37.8% 0.076 52.5)

  11. Step 950

    950 (this color)

    #260E01

    oklch(19.8% 0.048 51.8)

Export this scale for Tailwind in the Tailwind colors tool

#260E01 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#1511000.041
Deuteranopia (no green cones)#1B17010.037
Tritanopia (no blue cones)#2B090B0.030
Achromatopsia (no color)#1515150.048

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #260E01

    #260E01

    oklch(19.8% 0.048 51.8)

  • #001825

    #001825

    oklch(19.7% 0.041 234.1)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #260E01

    #260E01

    oklch(19.8% 0.048 51.8)

  • #280B0B

    #280B0B

    oklch(19.8% 0.049 22.6)

  • #1F1300

    #1F1300

    oklch(19.8% 0.041 80.2)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #260E01

    #260E01

    oklch(19.8% 0.048 51.8)

  • #001A1C

    #001A1C

    oklch(19.8% 0.034 201.6)

  • #09152B

    #09152B

    oklch(19.9% 0.048 261.5)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #260E01

    #260E01

    oklch(19.8% 0.048 51.8)

  • #001B13

    #001B13

    oklch(19.8% 0.039 170.7)

  • #161129

    #161129

    oklch(19.8% 0.047 291.1)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #260E01

    #260E01

    oklch(19.8% 0.048 51.8)

  • #071B06

    #071B06

    oklch(19.9% 0.048 142.5)

  • #001825

    #001825

    oklch(19.7% 0.041 234.1)

  • #1F0D22

    #1F0D22

    oklch(19.7% 0.048 321.7)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #260E01, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #260E01 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.