#1D160E

Closest named color: Rich Black (#0D1B2A). oklch(20.6% 0.019 70.2), rgb(29, 22, 14).

Aa

White text reads best on this color (17.89:1).

About this color

#1D160E is a very dark close to neutral grey. In OKLCH its lightness is 21%, its chroma 0.019. It has too little chroma to lean warm or cool. The nearest named color is Rich Black (#0D1B2A), ΔE 0.056 away. White text reads best on it, at 17.89:1.

Hue familyNeutrals
Lightnessvery dark (21%)
Chromaclose to neutral grey (0.019)
Temperatureneutral
Nearest nameRich Black (#0D1B2A)
Black text1.17:1
White text17.89:1

Values

HEX#1D160E
RGBrgb(29, 22, 14)
HSLhsl(32, 35%, 8%)
OKLCHoklch(20.6% 0.019 70.2)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #1D160E 17.89:1 AAA Lc -106.8 Preferred for body text
Black text on #1D160E 1.17:1 Fails Lc 0.0 Not readable
#1D160E text on white 17.89:1 AAA Lc 104.6 Preferred for body text
#1D160E text on black 1.17:1 Fails Lc 0.0 Not readable

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 950.

  1. Step 50

    50

    #F7F5F3

    oklch(97.1% 0.003 67.8)

  2. Step 100

    100

    #EDE9E5

    oklch(93.6% 0.007 67.7)

  3. Step 200

    200

    #DED8D1

    oklch(88.5% 0.012 71.9)

  4. Step 300

    300

    #CABEB2

    oklch(80.8% 0.021 67.5)

  5. Step 400

    400

    #AF9D89

    oklch(70.6% 0.035 70.1)

  6. Step 500

    500

    #9C856C

    oklch(63.1% 0.046 69.2)

  7. Step 600

    600

    #866F54

    oklch(55.7% 0.049 71)

  8. Step 700

    700

    #725C44

    oklch(49% 0.046 68.9)

  9. Step 800

    800

    #5D4C38

    oklch(42.8% 0.039 71.1)

  10. Step 900

    900

    #4C3F30

    oklch(37.7% 0.03 70.7)

  11. Step 950

    950 (this color)

    #1D160E

    oklch(20.6% 0.019 70.2)

Export this scale for Tailwind in the Tailwind colors tool

#1D160E with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#18160D0.011
Deuteranopia (no green cones)#1A180E0.009
Tritanopia (no blue cones)#1F14140.016
Achromatopsia (no color)#1717170.019

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #1D160E

    #1D160E

    oklch(20.6% 0.019 70.2)

  • #111820

    #111820

    oklch(20.6% 0.019 252.1)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #1D160E

    #1D160E

    oklch(20.6% 0.019 70.2)

  • #1F1511

    #1F1511

    oklch(20.7% 0.018 42.8)

  • #19180E

    #19180E

    oklch(20.7% 0.019 103.1)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #1D160E

    #1D160E

    oklch(20.6% 0.019 70.2)

  • #0D191D

    #0D191D

    oklch(20.4% 0.019 220.9)

  • #161720

    #161720

    oklch(20.8% 0.018 279.8)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #1D160E

    #1D160E

    oklch(20.6% 0.019 70.2)

  • #0D1A19

    #0D1A19

    oklch(20.5% 0.018 189.7)

  • #1A151E

    #1A151E

    oklch(20.6% 0.019 309.8)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #1D160E

    #1D160E

    oklch(20.6% 0.019 70.2)

  • #101A14

    #101A14

    oklch(20.6% 0.019 157.9)

  • #111820

    #111820

    oklch(20.6% 0.019 252.1)

  • #1D141A

    #1D141A

    oklch(20.5% 0.018 339)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #1D160E, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #1D160E in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.