#0D061E

Closest named color: Midnight (#03012D). oklch(15.1% 0.05 293.8), rgb(13, 6, 30).

Aa

White text reads best on this color (19.77:1).

About this color

#0D061E is a very dark, muted purple. In OKLCH its lightness is 15%, its chroma 0.050 and its hue 294°. Its hue sits between the warm and cool halves of the wheel. The nearest named color is Midnight (#03012D), ΔE 0.047 away. White text reads best on it, at 19.77:1.

Hue familyPurples
Lightnessvery dark (15%)
Chromamuted (0.050)
Temperaturein between
Nearest nameMidnight (#03012D)
Black text1.06:1
White text19.77:1

Values

HEX#0D061E
RGBrgb(13, 6, 30)
HSLhsl(258, 67%, 7%)
OKLCHoklch(15.1% 0.05 293.8)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #0D061E 19.77:1 AAA Lc -107.7 Preferred for body text
Black text on #0D061E 1.06:1 Fails Lc 0.0 Not readable
#0D061E text on white 19.77:1 AAA Lc 105.7 Preferred for body text
#0D061E text on black 1.06:1 Fails Lc 0.0 Not readable

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 950.

  1. Step 50

    50

    #F5F4FA

    oklch(97% 0.008 293.9)

  2. Step 100

    100

    #EAE8F5

    oklch(93.6% 0.018 293.1)

  3. Step 200

    200

    #DAD5ED

    oklch(88.4% 0.033 295.3)

  4. Step 300

    300

    #C2BAE4

    oklch(80.9% 0.059 293.8)

  5. Step 400

    400

    #A395D7

    oklch(70.7% 0.096 293.5)

  6. Step 500

    500

    #8E7ACC

    oklch(63.2% 0.122 293.8)

  7. Step 600

    600

    #7861B8

    oklch(55.5% 0.132 293.8)

  8. Step 700

    700

    #65509F

    oklch(49% 0.123 293.6)

  9. Step 800

    800

    #534281

    oklch(42.8% 0.102 294.1)

  10. Step 900

    900

    #443867

    oklch(37.6% 0.079 294)

  11. Step 950

    950 (this color)

    #0D061E

    oklch(15.1% 0.05 293.8)

Export this scale for Tailwind in the Tailwind colors tool

#0D061E with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#000A1F0.033
Deuteranopia (no green cones)#000A1D0.033
Tritanopia (no blue cones)#090B100.040
Achromatopsia (no color)#0A0A0A0.051

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #0D061E

    #0D061E

    oklch(15.1% 0.05 293.8)

  • #0B0D00

    #0B0D00

    oklch(15.2% 0.034 115.4)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #0D061E

    #0D061E

    oklch(15.1% 0.05 293.8)

  • #030A20

    #030A20

    oklch(15.3% 0.049 264)

  • #150417

    #150417

    oklch(15.2% 0.049 323.7)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #0D061E

    #0D061E

    oklch(15.1% 0.05 293.8)

  • #110A00

    #110A00

    oklch(15% 0.031 85.7)

  • #001001

    #001001

    oklch(15% 0.048 144.7)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #0D061E

    #0D061E

    oklch(15.1% 0.05 293.8)

  • #170600

    #170600

    oklch(14.9% 0.038 52.6)

  • #000F0A

    #000F0A

    oklch(15% 0.029 173.1)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #0D061E

    #0D061E

    oklch(15.1% 0.05 293.8)

  • #1C0203

    #1C0203

    oklch(15% 0.051 22.2)

  • #0B0D00

    #0B0D00

    oklch(15.2% 0.034 115.4)

  • #000E10

    #000E10

    oklch(14.9% 0.025 204.5)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #0D061E, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #0D061E in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.